MightyKebab wrote:Sleeper, can you start making some "renovations" on auto-ships? the self-destruct business is getting tedious and I don't see how any other ships besides the satellite could blow themselves up. I missed those old days back in 0.95-99 when you'd fight auto ships without engines/helm. Today, it's all about hitting their helm and THEN they proceed to self destruct. Everytime.
I don't entirely get that. I don't see why automated, unmanned ships should not be capable of self destruction. Actually that the first thing I'd equip with such a mechanism. Also: Do we speak about auto ships or auto stations here? Cause there where never any auto ships with no helm, obviously. There are still plenty of auto stations that can't suicide though. Maybe you just had monotone event roles lately?
slowriderxcorps wrote:whenever I run into a Rebel Cruiser ship, it feels like its reactor is heavily underpowered compared to the rest of the ship, as in it can't seem to power everything at once.
Aha, cruisers seem to be fine, but battle-cruisers are indeed understocked in starting power. Nice find. On a side note: The last biohazard lets play showed that the polish kit version of the Zoltan Defender does not feature working weapons. I think that was weapon mount related, but has been fixed in CE some time ago. You might want to look into that.
Mr. Mister wrote:You should probably separate a bit the weapon mounts of this slug ship.
Yeah, that's somewhere on the list for some time...