It also feels quite odd to disable the medbay. Of course you can make some reasons up for why this happens, but it still feels forced. Slugs sensing the crew over at the husks is kind of odd as well.
Still might put in slow riders solution... Although it's hard to make it obvious that the event will eventually let you go. Players that do not read the description might think that they are stuck anyway. Even when the event clearly tells you that you try to get away from the radiation zone or whatever... players might loose trust that this is actually happening, and might just quit after waiting a minute with nothing going on but the crew slowly dying. And on the other hand, knowing that you will eventually be released might just make this whole radiation thing feel a little like a scare crow. *shrug*
Estel wrote:3. Finding derelict ship in nebula results in boarders beaming to our ship - they try to capture in place of they destroyed vessel, just like mantises/pirates/whatever close to the sun. So, we can assume, that they would be taking their stuff with them, just like sun-huggers. Still, no reward is given for dealing with them. (Severity: Medium)
Yeah, you can stop reporting these, I do not plan to reward the player every time there are some boarders incoming, even it seems remotely plausible that they bring free stuff. Balance reasons. There will be selected boarding events with some rewards and usually higher difficulty. Thanks for the reports by the way, already went through the first batch.