FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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- Posts: 42
- Joined: Tue Apr 15, 2014 11:48 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Maybe it should cause a disturbance in your AI crew... repair bot on strike!
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
BlueTemplar wrote:Maybe it should cause a disturbance in your AI crew... repair bot on strike!
"You're repair drone burns a hole through the hull whilst your AP drone is choking a crewmember."
1. Listen to their demands
2. Power down drone control
Brilliant.
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- Posts: 13
- Joined: Mon May 04, 2015 3:30 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
this mod hase a lot of new augments and trade Augments. this is a very nice idea.
but this new system get's pointless cause I can only hold 3 Augments.
for example:
I have the cargo teleporter Augment and the produce Augment for trade good.
Now I enter a System where I can use the produce Augment to build a trade good. (so I have 3/3 Augments)
next system I defead an enemy ship and the reward is a trade good or another augment. but I can't hold it.
so I have Problems to hold my trading Augments and don't even have some augments wich can help me during fight.
Same thing with other ships. there are runs where I destroy up to 5 Augments because I can't hold them.
my solution:
in ftl, if I get an Augment that I alredy have and can't stack . ( like Zoltan shield), instead I will get some scrap.
Is it possible to do this every time I have 4 Augments with the abillity to say wich one you make to scrap?
but this new system get's pointless cause I can only hold 3 Augments.
for example:
I have the cargo teleporter Augment and the produce Augment for trade good.
Now I enter a System where I can use the produce Augment to build a trade good. (so I have 3/3 Augments)
next system I defead an enemy ship and the reward is a trade good or another augment. but I can't hold it.
so I have Problems to hold my trading Augments and don't even have some augments wich can help me during fight.
Same thing with other ships. there are runs where I destroy up to 5 Augments because I can't hold them.
my solution:
in ftl, if I get an Augment that I alredy have and can't stack . ( like Zoltan shield), instead I will get some scrap.
Is it possible to do this every time I have 4 Augments with the abillity to say wich one you make to scrap?
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- Posts: 42
- Joined: Tue Apr 15, 2014 11:48 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
I wonder why the game does that for unstackable augments, yet you cannot scrap the items/augments you want to get rid of...
- bamalf
- Posts: 204
- Joined: Wed Dec 17, 2014 12:57 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Wrong AI death animation (blue line instead green)
The correct code
Wrong the Vortex clonebay cabin location http://www.ftlgame.com/forum/viewtopic.php?f=9&t=27292
The correct code
Code: Select all
<anim name="ghost_death">
<sheet>human</sheet>
<desc length="9" x="0" y="3"/>
<time>1.5</time>
</anim>
Wrong the Vortex clonebay cabin location http://www.ftlgame.com/forum/viewtopic.php?f=9&t=27292
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- Posts: 42
- Joined: Tue Apr 15, 2014 11:48 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Why is there what looks like an orange yoda on the 3rd line??
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
BlueTemplar wrote:Why is there what looks like an orange yoda on the 3rd line??
My day, this made.
R4V3-0N, a dreamer.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Little know fact: When crew is cloned there is actually an animation for their bodies being grown in the clone tube. Thats what these animations are for.
- slowriderxcorps
- Posts: 467
- Joined: Thu Apr 25, 2013 8:42 am
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
It genuinely took me the longest time for me to even notice the cloud of gas that appears inside the Clone Bay Pod whenever someone is in the process of being cloned, although I still haven't been able to make out any sign of the person inside going through that animation. Maybe if the transparency of the cloud graphic was increased a bit it could be visible.
- Epsilon Carinae
- Posts: 32
- Joined: Fri Nov 14, 2014 9:40 pm
Artillery
Suggestion: Make artillery a separate mod (by separate, I mean not part of the main mod, but a module). Because I am not a normal person.
I am an innocent ant in an unforgiving world.