FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby stylesrj » Sun Jun 21, 2015 11:18 am

Did you download any custom ships?
Because not all custom ships have artillery.

Also, what CE files did you install? Everything or just the basics?
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Estel
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Estel » Sun Jun 21, 2015 2:30 pm

Also I recommend you to read the troubleshooting section at the first post of this thread. It if doesn't help, consult the "template" for asking question (aka - which details are a *must* for you to write in post asking for support), before asking the question again, please.

/Estel
HarkintheMantis
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby HarkintheMantis » Sun Jun 21, 2015 7:57 pm

Just basics for CE
custom ships in game but not used at time of discovery
HARKINTHEMANTIS ROCKS!!!!
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stylesrj
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby stylesrj » Sun Jun 21, 2015 11:11 pm

HarkintheMantis wrote:Just basics for CE
custom ships in game but not used at time of discovery


Did those custom ships modify the other ships in any way (for example, leaving the Kestrel with vanilla layouts?) Because Captain's Edition ships and their artillery are all custom.
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RAD-82
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby RAD-82 » Mon Jun 22, 2015 12:21 am

I just downloaded 1.276 to work on a CE artillery addon for my Type-R Fleet. I noticed that there is a misc.xml.append file in it. That kind of defeats the purpose of the misc.xml.rawappend file that is also there. :lol: The files are different, so the contents of the .append file need to be copied to the .rawappend file before removing it.

edit#1:
I made a post last month about a Lanius Interceptor with bad doors. I've finally looked at the tb_anaerobic_interceptor.txt file and determined it has 4 bad doors. The two doors below the pilot room go off to the side rooms (weapons and shields) instead of the engines. The top door of the shield room goes to the engines instead of the pilot room. The bottom-left door of the shield room goes to the weapons room instead of the engines. I fixed the doors in the code below.

Code: Select all

X_OFFSET
0
Y_OFFSET
0
HORIZONTAL
0
VERTICAL
125
ELLIPSE
200
130
0
-95
ROOM
0
6
1
2
1
ROOM
1
3
0
2
1
ROOM
2
0
1
2
1
ROOM
3
2
0
1
2
ROOM
4
5
0
1
2
ROOM
5
3
1
2
2
DOOR
3
1
3
5
1
DOOR
4
1
1
5
0
DOOR
3
0
3
1
1
DOOR
6
1
4
0
1
DOOR
2
1
2
3
1
DOOR
5
0
1
4
1
DOOR
5
1
5
4
1
DOOR
3
1
1
5
0
Image
Junkyard has FTL mods, mostly ships and a few other things.
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Sleeper Service
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Sleeper Service » Mon Jun 22, 2015 9:08 am

RAD-82 wrote:I just downloaded 1.276 to work on a CE artillery addon for my Type-R Fleet. I noticed that there is a misc.xml.append file in it. That kind of defeats the purpose of the misc.xml.rawappend file that is also there. :lol: The files are different, so the contents of the .append file need to be copied to the .rawappend file before removing it.

I assumed that SMM can handle those files seperately, although I'm not sure whether this actually works. The question is whether the content of both files makes its way into the game right now... Thanks for pointing that out and thanks for the Lanius door fix, I'll see to this geting implemented.

HarkintheMantis wrote:Just basics for CE
custom ships in game but not used at time of discovery

Artillery seems to work without problems for the userbase, so chances are hight that the problem is caused by other mods your are. Potentially by one that overwrites player ships to their default, intentionally or not.
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kartoFlane
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby kartoFlane » Mon Jun 22, 2015 11:06 am

Sleeper Service wrote:
RAD-82 wrote:*snip*

I assumed that SMM can handle those files seperately, although I'm not sure whether this actually works. The question is whether the content of both files makes its way into the game right now... Thanks for pointing that out and thanks for the Lanius door fix, I'll see to this geting implemented.

SMM does handle both files separately, however the order in which they are installed depends on the way the .ftl file has been packed (which may differ from tool to tool, system to system).
For the rawappend functionality to work, it should be applied after the normal append.

*checks CE's ftl*

Looks like that's the way it's packaged in CE... So all's well, I guess. Though it would still be better to test this in-game, to be sure.
Superluminal2 - a ship editor for FTL
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RAD-82
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby RAD-82 » Mon Jun 22, 2015 12:28 pm

It doesn't really matter if both are applied or not, or which order they are applied. The issue is that the .append file causes the spaces to disappear from existing text fields when it is applied, which is the whole point of the .rawappend existing.
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Junkyard has FTL mods, mostly ships and a few other things.
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kartoFlane
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby kartoFlane » Mon Jun 22, 2015 1:46 pm

True. Though if the .rawappend contains all of the tags that have trailing spaces, then it's fine (though I doubt that it does).
Superluminal2 - a ship editor for FTL
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Sleeper Service
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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Postby Sleeper Service » Mon Jun 22, 2015 2:00 pm

Well at least that was the idea behind separating that part of the mod data between the .rawappend and the regular .append. The misc.rawappend contains weapon tooltips that before where displayed incorrectly as .appends. The misc.append contains all the weapon type tooltips, which where working fine as .appends. The question is whether there is an actual problem with any of those texts ingame right now. As far as I can tell not, but I'll check again.