FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
any time there is a blank beacon
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
Are there any plans to add some piracy options against those Engi ships that show up when you're out of fuel? The only way it seems you can fight them is if they've been reprogrammed. The other outcomes include giving you fuel, asking for payment for fuel or they ignore you because Federation=void.
I/O error? Well how about you try to switch off my Mantis raiders, Engies!
I/O error? Well how about you try to switch off my Mantis raiders, Engies!
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
Been playing the latest version, although I haven't run into anything obviously new. Still having issues with crashes and graphical glitches.
Crystal A with the new load out is hilariously fun! Lock II is SO GOOD for suffocating the enemy crew!
Crystal A with the new load out is hilariously fun! Lock II is SO GOOD for suffocating the enemy crew!
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
condonzack wrote:Still having issues with crashes and graphical glitches.
Uhm could you specify that a little? Like what sector and what kind of graphical issues...
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
Found a Rebel Pusher with the left weapon mount attached to the wrong gib.
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
I was playing a bit of Starcraft II and then it occurred to me: Train Robbery! (Firefly had little to do it with though. But it did come to mind as well)
Russian Rockman mentioned it earlier about scenarios where you could land on a planet.
One possible scenario to consider (apart from a complicated series of events leading to boarders on the ship) is that the background are a series of magnetic tracks your ship is flying over while chasing down a train carrying supplies. Why you can't bomb it from orbit is because it's a pretty big train/you want to get under the ASBs/more likely to recover the supplies.
The FTL jump in that case is the train activating emergency boosters and escaping into a tunnel or getting to its destination where the Rebels/Pirates/Rude Dudes/Robots are waiting. So don't leave your crew onboard when it does that.
This could also lead to another thing you could do at an empty beacon/out of fuel: Piracy! You find a nearby planet, use your license/ship augment and go raid some "helpless" colonies for supplies. Robbing a train could be one of the outcomes. It needs life support because it's a really fast train/life support are technically inertial dampeners/robot train!
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Also in other news, I like those flavour events where you may randomly lose power or a fire starts somewhere on the ship as you fight the enemy. I also find it a problem - in those events where you randomly lose power, it could potentially crash the game if you're flying a ship with above maximum reactor power.
I know it's not really much of a problem if you're not cheating and someone can easily mod that event out if they are cheating but I'm just complaining about it before others do as well.
But seriously, I like how those events add that extra flavour to a battle. "Your father would be proud" indeed.
Russian Rockman mentioned it earlier about scenarios where you could land on a planet.
One possible scenario to consider (apart from a complicated series of events leading to boarders on the ship) is that the background are a series of magnetic tracks your ship is flying over while chasing down a train carrying supplies. Why you can't bomb it from orbit is because it's a pretty big train/you want to get under the ASBs/more likely to recover the supplies.
The FTL jump in that case is the train activating emergency boosters and escaping into a tunnel or getting to its destination where the Rebels/Pirates/Rude Dudes/Robots are waiting. So don't leave your crew onboard when it does that.
This could also lead to another thing you could do at an empty beacon/out of fuel: Piracy! You find a nearby planet, use your license/ship augment and go raid some "helpless" colonies for supplies. Robbing a train could be one of the outcomes. It needs life support because it's a really fast train/life support are technically inertial dampeners/robot train!
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Also in other news, I like those flavour events where you may randomly lose power or a fire starts somewhere on the ship as you fight the enemy. I also find it a problem - in those events where you randomly lose power, it could potentially crash the game if you're flying a ship with above maximum reactor power.
I know it's not really much of a problem if you're not cheating and someone can easily mod that event out if they are cheating but I'm just complaining about it before others do as well.
But seriously, I like how those events add that extra flavour to a battle. "Your father would be proud" indeed.
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
stylesrj wrote:One possible scenario to consider (apart from a complicated series of events leading to boarders on the ship) is that the background are a series of magnetic tracks your ship is flying over while chasing down a train carrying supplies. Why you can't bomb it from orbit is because it's a pretty big train/you want to get under the ASBs/more likely to recover the supplies.
I... don't know. On the one hand, it sounds interesting. On the other, I'm not sure if it fits lore well, speeding our *cruiser* along big train's track... Would be more fitting for a fighter or gunboat, I think. Also, for some reason, my mind thinks that scavenging this series of *tracks* itself would gain more scrap than this mere train. Considering the things we're already scavenging in FTL...
On the third (


/Estel
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
You can't scavenge the tracks because the authorities will shoot at you as you hover over the area and dismantle them 
Or maybe you're trying to scavenge them and a train pops up to shoot at you. So you take out the train, then you salvage it and the tracks unopposed.
The "Cruisers" seem to be more like "Frigates" when I view them to be honest.
And they'd have to be light frigates/heavy corvettes at best.
Too much Homeworld unfortunately skews my view.

Or maybe you're trying to scavenge them and a train pops up to shoot at you. So you take out the train, then you salvage it and the tracks unopposed.
The "Cruisers" seem to be more like "Frigates" when I view them to be honest.

And they'd have to be light frigates/heavy corvettes at best.
Too much Homeworld unfortunately skews my view.
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
stylesrj wrote:Too much Homeworld unfortunately skews my view.
[off-topic]Haha, same reasons, same feelings - for me, almost every ship was corvette sized, scaled vs it's single crewmen size and number of staff. Biggest things, like rebel cruisers and battleships scored as small frigates.
But, I've learned to accept that in FTL's word, ships are just much smaller (not unlike real world sea ship, where cruisers indeed aren't so breathtaking big, after all) - and due to automation, internal AI, etc, they need bunch of people to operate and maintain, instead of hundred(s).
Still, for my "private" lore, Stealth is still Corvette, Kestrel's are corvette-sized just because they're old standard (presumably, in times of their service, most cruisers were similarly sized), Engi and Laniuses deny classification (due to being model of efficiency, and completely alien, respectively), Zoltan's just produce small cruisers (yet shielded as hell), and only the rest ships match FTL's standard cruiser size. [/off-topic]
/Estel
Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24
Another bugged lanius ship:


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