FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
huntlol10
Posts: 4
Joined: Sun May 04, 2014 7:42 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby huntlol10 » Sun May 04, 2014 7:46 pm

hi guys i need help when i try to patch this mod with slipstream i get a assertion failed error and i crash. i uninstalled and installed FTL 3 times now. i tried running slipstream in administrator but that dosnt work as well , i downloaded mod 5 times to make sure it downloaded correctly but it still dosnt work. when i try to validate the mod i get this , dunno if this will be helpfull though.

@ FTL Captains Edition 1.208b.ftl:
--------------------------------

> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)

> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)

> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)

> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)

> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)

> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)

> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)

> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)

> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)

> data/events.xml.append
~ LF line endings (CR-LF is safest)

> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)

> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)

> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)

> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)

> data/sounds.xml.append
~ LF line endings (CR-LF is safest)

> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)

> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)

> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)

> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Kiloku » Sun May 04, 2014 8:54 pm

So, this just happened on EL 0.98g for CE Infinite:

Image

Kinda funny.
Image
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Sleeper Service » Sun May 04, 2014 8:56 pm

Kiloku wrote:So, this just happened on EL 0.98g for CE Infinite:
Kinda funny.

:D

rannl wrote:Holy mother of F**K!
Remember that stun effector weapon? The one with 15 shots which stuns your crew ?
Well I just fought a mantis ship that had one of those. Here I am, just taking out two manti boarders, and about to take apart the second boarding wave of a mantis and engi in preparation for my own boarding strike, when that effector goes off.....

Oooops, that weapon probably should not exist... :oops: :D


@huntlol10: The errors are meaningless. Make sure you observe the load order mentioned in the first post and maybe check the troubleshooting section again. Or ask in the SMM thread for help.
forest292
Posts: 1
Joined: Sat Feb 22, 2014 10:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby forest292 » Sun May 04, 2014 11:53 pm

When I try to load the Endless Loot addon, I get the following message in the Slipstream console:
Exception in thread "Thread-6" java.lang.OutOfMemoryError: Java heap space followed by what looks like file locations. If I am interpreting this correctly, it looks like it says it has run out of space to put EL files. Can someone tell me how to fix this?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Sleeper Service » Mon May 05, 2014 12:05 am

I recommend you read through the troubleshooting section at the beginning of this thread.
Kaerius
Posts: 87
Joined: Wed Sep 19, 2012 3:02 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Kaerius » Mon May 05, 2014 12:25 am

Sleeper Service wrote:Oooops, that weapon probably should not exist... :oops: :D

Speaking of weapons that shouldn't exist, I ran into an enemy that had what I think was a fire missile of some sort(or so it looked, it was large and orange), that flew sideways, and one-shotted my zoltan crewmember.

Btw I'm running with the non-EL enemies patch... so unless that's broken now, that's a prefixless weapon. Probably shouldn't be any prefixless missiles that do more than 70 crew damage(or more than 60 for that matter, ie any combination of 4 normal/crew damage).

It wasn't even the annoying "stun and burn" zoltan death that I'm seeing way too often now, just a straight up one-shot from full health.
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Estel » Mon May 05, 2014 5:30 am

Actually, I'm more interested in what you mean as "flew sideways"?!
The wise Sten
Posts: 31
Joined: Tue Dec 24, 2013 9:52 pm

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby The wise Sten » Mon May 05, 2014 6:35 am

Kaerius wrote:
Sleeper Service wrote:Oooops, that weapon probably should not exist... :oops: :D

Speaking of weapons that shouldn't exist, I ran into an enemy that had what I think was a fire missile of some sort(or so it looked, it was large and orange), that flew sideways, and one-shotted my zoltan crewmember.

Btw I'm running with the non-EL enemies patch... so unless that's broken now, that's a prefixless weapon. Probably shouldn't be any prefixless missiles that do more than 70 crew damage(or more than 60 for that matter, ie any combination of 4 normal/crew damage).

It wasn't even the annoying "stun and burn" zoltan death that I'm seeing way too often now, just a straight up one-shot from full health.


Non-EL enemies patch doesn't work, atleast not for me.
Estel wrote:Actually, I'm more interested in what you mean as "flew sideways"?!


Hull missiles, at least from enemies, fly rotated 90°. It is very silly.
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Estel » Mon May 05, 2014 7:40 am

Sleeper, version "h" incoming? ;)
Mr. Mister
Posts: 491
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98g

Postby Mr. Mister » Mon May 05, 2014 4:35 pm

Still with a broken hand here, I can write allright and use a mouse better now but I no longer can play FTL as agidly, so I'm staying away from it until I've recovered completely.

It seems like CE really exploded after TB's video, doesn't it? There seems to be LPs of it left and right now. Good for you, now you've got even more footage, specially from people who don't know what they're doing (which is good because you had none before and they can uncover new bugs).

It's a damn shame that slowy hasn't shown up in such a long time though. I really appreciate his touches (on the mod, that is). Maybe he's been having finals or something, though I have no idea on what he's doing. Here's hoping he comes back when CE is more stable, and hopefully before I've recovered.

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