spudcosmic wrote:I'm thinking you should change scatter lasers into "laser shotguns" with the flak targeting; just a purely cosmetic change to make them feel different from the burst lasers. If you make the AoE range tight enough so it can't miss rooms and just have the amount of shots equal to the the scatter laser level, it wouldn't make the damage any different from normal scatter lasers right? This might also make room for a mid scatter laser with three shots and two power.
I know that Sleeper wants to keep scatter lasers separated from other AE type weapons. I suppose your proposal of a purely cosmetic change wouldn't be too bad, but it might take Sleeper a lot of work. Really a lot of the original CE weapons are standalone. Not many of them need the AE mechanics when you think about it.
As far as new weapons go though. I wonder though if it is possible to make a sort of AOE Effector or the Cluster Bombs actually cluster as I would really like to see that. I know the burst weapons can't actually fire bombs, but maybe they could work similarly to the neural stunner?
Some other ideas might be a "charge" cluster bomb if that is possible. A Vulcan type weapon that is instead a charge (rather than chain) weapon and can charge slowly for up to 5-6 projectiles. And a charge mine launcher.
And lastly I still think a system beam would be a good alternative since ion beams don't work right.
As far as drones go, I do not have enough experience with the new drone mechanics to come up with any ideas for those.
EDIT: did you ever get around to making Effector warnings purple? I think that would be a good change consistency wise and graphically.