Sleeper Service wrote:Events are generally just called when arriving at a beacon. But loading a saved game with the new safe features seems to sometimes call these events again (obviously not intended). It also seemed like the game then automatically selects the first event option. Because when I moved the "continue" option to the first position in the pre-combat events, that glitches disappeared for all of these. I think loading after an event will work correctly in any events that has the "continue" as its first option, but unfortunately that is not possible in all events.
Looks like alongside tons of goodies, AE brought-in some serious bugs. Could one of you, knowledgeable folks, report it all, properly, to developers, indicating how serious it is? Of course I mean not only that glitch, but the ones reported earlier, too I would do it myself, but I feel like lacking enough understanding of how it works (aka not being knowledgeable enough).
Also, do we have idea why radiation dummies aren't working? And, I asked earlier, but haven't got response - why there are only fighters now, when fleet catches with you? No more corvettes, destroyers, laser barges, and finally, Cruisers. Even on exit beacon.
Once, I meet (old type, missed them) artillery spotter on fleet controlled sector, but on exit beacons, it's always fighter and ABS, mandatory. It gets quite boring, after a while.