FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Your welcome.
-
- Posts: 3
- Joined: Tue Apr 08, 2014 9:29 am
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
I am getting the exact same problem as Corystarkiller. My mod manager just stops when it gets to endless loot.I even left it running overnight and it made no progress. It is exactly the same too, I even compared mine with the image they posted. So yeah it's not an isolated incident but it is to be expected with a beta. Hope you can fix it.
- kartoFlane
- Posts: 1480
- Joined: Mon Jan 14, 2013 10:20 pm
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Sleeper Service wrote:Hm, it does work for me. Anyone else got this problem? I got this specific error before, because Slipstream right now is the bottleneck for this mod. It can not patch unlimited amounts of blueprints into the game. But we tuned the amount of gear down because of that and especially with an 64 bit system it should work. Someone got it to work so far?
CE-EL in its curent form likely won't ever work on 32-bit systems, unless SMM has a command, or extension, that instructs it to ignore the file during parsing. However, though I'm not entirely sure, I think it might be possible to make it work on 32-bits by not using .append format.
For now, to people with 64-bit system wishing to play CE-EL: you need to also install 64-bit version of Java in order for SMM to be able to install the mod.
Superluminal2 - a ship editor for FTL
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
I'm noticing that whenever I save and quit at a shop, I'm getting the trade goods message upon continuing the game. This occurs every time, regardless of whether or not I actually sold anything or even had any trade goods in my hold when I saved and quit. The extra scrap is nice (the last time it happened I got 80) but I'm pretty sure it's unintended. 

-
- Posts: 3
- Joined: Tue Apr 08, 2014 9:29 am
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Thanks to Kartoflame! It has now successfully installed I guess my java wasn't 64-bit well not anymore 

- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Shokkou wrote:I'm noticing that whenever I save and quit at a shop, I'm getting the trade goods message upon continuing the game. This occurs every time, regardless of whether or not I actually sold anything or even had any trade goods in my hold when I saved and quit. The extra scrap is nice (the last time it happened I got 80) but I'm pretty sure it's unintended.
Then maybe you should not abuse it.


Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Sleeper Service wrote:Then maybe you should not abuse it.This problem existed at some other events, but I think at the store there is now way around it.
Hey, its not like your controlling it. Shops tend to be a good place to save and quit, so coming to one and getting free scrap isn't really abusing it
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
kartoFlane wrote:CE-EL in its curent form likely won't ever work on 32-bit systems, unless SMM has a command, or extension, that instructs it to ignore the file during parsing. However, though I'm not entirely sure, I think it might be possible to make it work on 32-bits by not using .append format.
Ough, that's a bummer, I'm on 32-bits machine here. Sleeper, maybe it's good idea to ask SMM dev to include such command/extension? It would be a little sad to run around with my copy of Slipstream to someone owning a 64 bit machine, apply mod and copy patched files back to my computer - everytime new version of CE:EL is released

allanpike wrote:Hey, its not like your controlling it. Shops tend to be a good place to save and quit, so coming to one and getting free scrap isn't really abusing it
Haven't considered playing actual mod before commenting?


/Estel
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
... I've played the mod thank you, and I know EXACTLY what I'm talking about. Its obviously YOU don't.
The bug that's being discussed, doesn't open up the trade menu, but instead takes you directly to a successful transaction where you sold your goods. Even if you have no goods to sell. Its fully possible to trigger it completely by accident.
The bug that's being discussed, doesn't open up the trade menu, but instead takes you directly to a successful transaction where you sold your goods. Even if you have no goods to sell. Its fully possible to trigger it completely by accident.
Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Yeah, it's not me abusing anything. I'm letting you know there's something that isn't working right. Let me go through a step-by-step explanation of what happens:
1) Arrive at store with no goods on ship
2) Select "continue" or however the option for not trading is worded
3) Pay for repairs, fuel, drone parts
4) Save and quit
5) Reload save
6) Dialog box automatically pops up telling me the trade was completed successfully, thus giving me scrap for nothing
It happens every time I save and quit at a store upon reloading the save. I'm not selling goods and then deciding not to sell them when I get to the store, I'm straight up handed free scrap for something that shouldn't have happened in the first place because I had no trade goods on my ship.
1) Arrive at store with no goods on ship
2) Select "continue" or however the option for not trading is worded
3) Pay for repairs, fuel, drone parts
4) Save and quit
5) Reload save
6) Dialog box automatically pops up telling me the trade was completed successfully, thus giving me scrap for nothing
It happens every time I save and quit at a store upon reloading the save. I'm not selling goods and then deciding not to sell them when I get to the store, I'm straight up handed free scrap for something that shouldn't have happened in the first place because I had no trade goods on my ship.
Last edited by Shokkou on Tue Apr 08, 2014 1:00 pm, edited 1 time in total.
Who is online
Users browsing this forum: Dexkill and 47 guests