Russian Rockman wrote:You're right about the engineering system. I get too big of ideas sometimes... I can get a bit carried away. I just love this game so much! I'm dying waiting for the Advanced Edition.
Oh don't get me wrong here, I still love the brainstorming going on the thread and a lot of good ideas have originated from it. Feel free to get carried away.
Russian Rockman wrote:And of course people use CEPM!!! It is awesome, although limited to one custom design for enemy and player. I hope they Advanced Edition gives you more opportunities to use your CEPM skins! Also, something I wan't going to mention until later. I figured out how to add more people and animations to the hangar/customization screen while working on a UI overhaul which sloriderxcorps has helped me out with. It always bugged me that there were only 2 girls fixing the ships and a Rockman carrying a crate on the far right. I was thinking about filing the hangar with some of the CEPM people to showcase them a bit. I have an Engi repairing a drone, a Rockman working on some missiles, some Mantis's working on bombs, and a Zoltan working that terminal in the top left corner. I want to figure out how I can put in a cloaking Slug who looks like he's sabotaging the ships I'm going to keep the ratio of humans to aliens higher though.
This is awesome! I would nave have thought about something like this. Seriously, if you want to get the result into CE I'll be happy to take this on.
Mr. Mister wrote:If you rename Subspace Scanners to Signal Amplificator, you can then create a new anti-cloaking augment and call it SUbspace Scanners.
Hm, right now I combined the two effects into the Subspace Scanner... Still, this is something to consider.