Mr. Mister wrote:Took a look at the background folder, and seems like the one starting with A has the nebula warning symbol in it as well, which I would think is added automatically by the game, unless they're not really nebula beacons. If it isn't added by the game (I honestly can't remember), then it's a bit strange that none of the other nebula-resemblant hazards' backgrounds have that symbol.
None of the nebula type hazard happen in conjunction with an actual nebula hazard, so the game does not add any signs there. I added the sign for sign for this hazard cause it can be found within regular vanilla nebula. Didn't think much about it. Could be also added to the all the other nebula type hazards I guess.
Mr. Mister wrote:Also, does that mean that you updated the CE-music addon or not?
Nope, I didn’t.
Mr. Mister wrote:Sleepy, I believe I need not tell you that the second background for the A hazard is... not that great, it looks like the source is of lower resolution. The first one is a bit nonsensical too, but it's okay because it's pretty and cool. I believe you were going for something like this? (click to go to the DEviantart page with a higher-res version).
@: This all looks great, but is it free to use? I'm reluctant to just take peoples art unless it's clearly creative commons stuff or stated that it is free to use. Compared to FTL actual backgrounds the stuff I took still holds up I'd say. *shrug* I'm willing to renovate that backgrounds if there is some good free to use stuff.
Estel wrote:Sleepy, out of curiosity - haven't you had some proposition from FTL creators to take professional part in designing some aspects of AE? I guess something lime 70% of interest in FTL comes from CE nowadays, it's quite like zDay for Arma.
I wouldn't say no to that, but let's be serious: I'm neither a coder nor a real graphic artist and xml editing is kind of the lowest level of FTLs design process. And I agree with Mr. Mister that CE does not reach the majority of FTL player anyway. This is clearly not a mod for the masses, which I'm totally fine with. FTL is Justin and Matthews game, I doubt they actually require any help that they couldn't get from people way more professional than me. I would also assume that AE will demonstrate how much more you can actually do with the engine if you have control over the code, something I know absolutely nothing about. On a sidenote: For fun, I did apply as xml editor for Rimworld some time ago. Tynan was quite impressed by CE, but primary needs people that can code. Still an interesting game he is making there...