The new space-spiders blue option with a Bio bomb does not consume a missile
mantis in Nebula - there won't be a next time, open fire!
In this Encounters the Targeting Jammer (and other Combat Augs i guess) don't work.
mantis in Nebula - there won't be a next time, open fire!
ikeelyou300 wrote:Something interesting to note is that the AE appears to have change the medbay icon from a medical cross to two people and the room layout has changed. Maybe that is their version of life support?
Kartoffelr wrote:Okay, just made it to the "new" boss.
One tip: Forget any thought about win via boarding crew. Fleet artillery kicks your ass.
Slug Type A, i had full shield, full engine, cloak, a Defense Drone III, a Heavy Ion II but not enough brute firepower to damage more then half of his hull before i died. Stats @5000.
Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
Kartoffelr wrote:Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
Kartoffelr wrote:Okay, just made it to the "new" boss.
One tip: Forget any thought about win via boarding crew. Fleet artillery kicks your ass.
Slug Type A, i had full shield, full engine, cloak, a Defense Drone III, a Heavy Ion II but not enough brute firepower to damage more then half of his hull before i died. Stats @5000.
Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
Kartoffelr wrote:And the most frustrating thing, i had the 3 flagship gun ports disabled by boarding already (as all know how useless its beam laser is in this state ). The flagship was just tanking me and let the artillery do the work.