FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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slowriderxcorps
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby slowriderxcorps » Thu Sep 01, 2016 1:13 pm

I just did a quick personal test of a Laser Charger with a shots value of 2 instead of 1. It had no effect, the Repeater modifier for Charge weapons (and anything else that might have a similar effect) is ineffective.
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Thu Sep 01, 2016 9:53 pm

Good to know. Science works again!
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R4V3-0N
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby R4V3-0N » Sun Sep 11, 2016 2:27 am

I was playing Captains Edition recently and I just came across this, what appears to be a Mantis Interceptor with Pirate markings (I found this guy specifically in the Quarantine sector)
I do have the correct mod load order and running the latest version of Captains Edition and I do not have any other issues with any other ship (well, the 3rd weapon for the Engi Cruiser is on the wrong gib when the ship explodes on the Engi type B. Only notice it as I am trying to get a good CE game with it)
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R4V3-0N, a dreamer.
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Sleeper Service
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby Sleeper Service » Sun Sep 11, 2016 1:50 pm

Good catch, that should be fixed now.

CE Resource Pack 1.286
- Added missing Manti Scout B pirate hull

CE Update 1.286
- Clarified Advanced Plating description
- Added some recent Patreon supporters to the list

CE Endless Loot 1.286 for CE and CE Endless Loot 1.286 for CE Infinite
- Shot bonus prefixes can no longer apply to certain charge weapons
- Fixed unfocused beam weapon stats
- Some more minor fixes
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Auron1
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby Auron1 » Sun Sep 11, 2016 9:50 pm

Some bugs I have found during several plays

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This is a text error that I have also noticed in different occasions:

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Repaired 3hull points
{when you win} your crew: A, B, C, D, EandF
Rebel fleet delayed by3jumps


There are 3 other things that I have found while playing, below the screenshots:

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Here I had just entered into the last sector and received the 10 fuel units (+repairs), then a Rebel ship appeared in the background when the sector is supposed to be only under Federation control. One more detail: the Rebel ship appeared exactly when the text "what to do while the FTL is charging" showed up, not before when talking with the Federation Command.

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I met this visual bug only with that Crystal ship, which is not the more common crystal cruiser that you can encounter during the "ceremony" event.

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This bug occurs during every run I take: whenever an hacking drone hits my ship and is eventually destroyed, leaves some doors "powerless", meaning that enemies shall be able to cross them even if I have 3 or 4 power bars in the Door subsystem.
The workaround I use is to have the crewman manning the subsystem to leave the room (even for < 1 sec.) and then go back there.

Finally, I had to remove the BP&B mod from my list since it was causing the game to crash, despite having it installed following the code written on the first page of this topic, below what happened to me:

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A black background and being unable to visit some locations on the map.



Oh, one more thing:

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Awesome background here, too bad if I move the mouse over the "warning" icon on the upper right part of the screen there is no info on what's going on. It also happens for 2~3 other symbols:
• inside a huge base
• blackhole
• magnetic field (not the ion storm)
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby stylesrj » Sun Sep 11, 2016 10:21 pm

Here I had just entered into the last sector and received the 10 fuel units (+repairs), then a Rebel ship appeared in the background when the sector is supposed to be only under Federation control. One more detail: the Rebel ship appeared exactly when the text "what to do while the FTL is charging" showed up, not before when talking with the Federation Command.


Well you are flying the Red-Tail there :P

This bug occurs during every run I take: whenever an hacking drone hits my ship and is eventually destroyed, leaves some doors "powerless", meaning that enemies shall be able to cross them even if I have 3 or 4 power bars in the Door subsystem.
The workaround I use is to have the crewman manning the subsystem to leave the room (even for < 1 sec.) and then go back there.


That is definitely weird. I don't even know how that's possible...

Awesome background here, too bad if I move the mouse over the "warning" icon on the upper right part of the screen there is no info on what's going on. It also happens for 2~3 other symbols:
• inside a huge base
• blackhole
• magnetic field (not the ion storm)


The game is hardcoded with hazards. The CE Hazards are essentially scripted events and not actual hazards. You can't even use the Long Range Scanners to detect them until you're there.
The warnings though could use a bit more explanation than "Danger" rather than having to assume what the anomaly is.

I think one of the Black Holes though is very bright and makes it really bad for the eyes to look at (which is realistic if you think about it...)
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GianTell
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby GianTell » Mon Sep 12, 2016 1:07 am

I think the door one is because it's already on max upgrade when you manning them.

It happened to mine too, until I realized my Door system was maxed and I don't need to man them at all, and everything works as normal again. (iirc, if your Door system is maxed and you manned them, it reached the "No Manning Bonus" row, which glitched the Door image)
agigabyte
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby agigabyte » Mon Sep 12, 2016 1:30 am

Whenever I try to play with EL, it crashes. My mod order is this.

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GO BALLISTIC 1.0 Compatability CE Patch.ftl
Disable Fleet.ftl
Engi Scrap Advantage 1.1.ftl
CE Resource Pack 1.285b.ftl
FTL Captains Edition 1.285.ftl
CE Infinite Addon 1.28.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.286.ftl
CE Endless Loot Addon for standard CE 1.286.ftl
CE Non-EL Enemy Loadouts Addon 1.26.ftl
Decent Into Darkness for AE.ftl
Artillery Crash Fix 1.0.ftl
O2_Icons.ftl
Randtrel.ftl
Beginning Scrap Advantage 1.1.ftl
GO BALLISTIC! 1.0 CE Starter Ship Extension.ftl
SHIPCUSTOMIZER.ftl
SHIPCUSTOMIZER_ADDON_CE.ftl
SHIPCUSTOMIZER_ADDON_NOCREW.ftl


The mods I'm running are this.

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CE Resource Pack 1.285b.ftl
FTL Captains Edition 1.285.ftl
CE Infinite Addon 1.28.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.286.ftl
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GianTell
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby GianTell » Mon Sep 12, 2016 1:43 am

agigabyte wrote:Whenever I try to play with EL, it crashes. My mod order is this.
The mods I'm running are this.

Code: Select all

CE Resource Pack 1.285b.ftl
FTL Captains Edition 1.285.ftl
CE Infinite Addon 1.28.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.286.ftl


Maybe because you're using 1.286 ver of CE Endless Loot Addon for CE Infinite but you use 1.285b for both the resource pack and CE itself..?
agigabyte
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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286

Postby agigabyte » Mon Sep 12, 2016 1:50 am

I just downloaded everything, so it should be the same version, but apparently not. Thanks!

EDIT: Didn't work. Still crashing.

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