Hayabusa A (12 starting power, 0 missiles, 20 drone parts, Augment: Drone Recovery Arm, Drone Reactor Booster, FTL Jammer)
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Helm []
Sensors []
Doors [][]
Shields [][]
Engine []
Oxygen []
Medbay []
Cloaking []
Weapons (3) [][][]
Drones (6) [][][][][][][][]
* Sys. Repair []
* Anti-Pers. [][]
* Ion Drone [][]
* Ion Drone [][]
* Assault I [][][]
* Assault I [][][]
Hayabusa B (18 starting power , 0 missiles, 20 drone parts, Augment: Drone Recovery Arm, Drone Reactor Booster, FTL Jammer)
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Helm []
Sensors [][]
Doors [][]
Shields [][] [][]
Engine []
Oxygen []
Medbay []
Cloaking [][]
Weapons (3) [][][][]
* Fire Beam [][]
* Adv. Ion [][]
Drones (6) [][][][][][][][]
* Sys. Repair []
* Anti-Pers. [][]
* Ion Drone [][]
* Inferno [][]
* Inferno [][]
* Assault II [][][]
I'm thinking of bumping it down to
Hayabusa A (10 starting power, 0 missiles, 10 drone parts, Augment: Drone Recovery Arm)
Code: Select all
Helm []
Sensors []
Doors []
Shields [][]
Engine []
Oxygen []
Medbay []
Weapons (2) []
Drones (4) [][][][][]
* Sys. Repair []
* Anti-Pers. [][]
* Ion Drone [][]
* Assault I [][][]
Hayabusa B (10 starting power, 0 missiles, 15 drone parts, Augment: FTL Recharge Booster)
Code: Select all
Helm []
Sensors []
Doors []
Shields [][]
Engine [][]
Oxygen []
Medbay []
Weapons (2) [][]
* Ion Blast []
* Ion Blast []
Drones (4) [][][]
* Sys. Repair []
* Anti-Pers. [][]
* Inferno [][]
Since the repair and the fighting drones are going to be replaced in the course of gameplay, I think 4 slots should be enough. Two weapon slots isn't going to do damage (unless you get ridiculous like I.Blast 2/BL 3/I. Bomb + Glaive XD) later on so you are basically forced to play some form of drone warfare. The Hayabusa B cannot fight against Auto-Scouts (or can it?), so I gave it the means to run away early game. It also has lower drone consumption, so I am leaving it without a Drone Recovery Arm. But that might be too mean, since it only has two weapon slots anyways. What do you think?