[MOD]Insane Difficulty

Distribute and discuss mods that are functional. Moderator - Grognak
aaaaaa50
Posts: 258
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Re: [MOD]Insane Difficulty

Postby aaaaaa50 » Sat May 11, 2013 11:06 pm

HaViCisChaos wrote:I don't know if it is possible but one good way to make the boss harder would be to put doors to his weapons rooms.

Gotchya right here.
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Disturbed0ne
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Re: [MOD]Insane Difficulty

Postby Disturbed0ne » Mon May 13, 2013 2:22 am

I really like this mod but for some reason it crashes every single time I try to play it.

The only mods I have installed are this one and your three ships and it crashes within a few battles every single time. :(
brothershogo
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Re: [MOD]Insane Difficulty

Postby brothershogo » Tue May 14, 2013 6:00 am

Disturbed0ne wrote:I really like this mod but for some reason it crashes every single time I try to play it.

The only mods I have installed are this one and your three ships and it crashes within a few battles every single time. :(


Sorry to hear that. Don't know what the problem might be... This is the first bug report I've gotten.
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kartoFlane
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Re: [MOD]Insane Difficulty

Postby kartoFlane » Tue May 14, 2013 10:37 am

The general rule of thumb is, never install more than one ship-mod at a time.
So if you're playing the Hayabusa on Insane Difficulty, don't install the other two ships.
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brothershogo
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Re: [MOD]Insane Difficulty

Postby brothershogo » Tue May 14, 2013 7:25 pm

Thanks kartoFlane. yea thats probably the problem... My Tengu mod removes the drone control but my Hayabusa mod needs it.
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brothershogo
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Re: [MOD]Insane Difficulty

Postby brothershogo » Fri May 24, 2013 9:44 pm

updated links to dropbox
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NewAgeOfPower
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Re: [MOD]Insane Difficulty

Postby NewAgeOfPower » Tue May 28, 2013 1:21 am

So, I read "Too hard to play with vanilla-grade ships" and immediately smiled.

I tried this with Kieve's Obsidian Cruiser, which in addition to being a bit stronger than Vanilla Fed Cruiser early game, is pure Eye Candy.

Sector 1- first fight is an Auto-Scout. I immediately smile and say "Wow, that wasn't so bad unlike the mod where you're fighting bos- DID IT JUST FIRE 8 LASERS! HOLY HELL A GATTLING LASER!"

I barely reached sector 3 before dying horribly in a fire.
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NewAgeOfPower
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Re: [MOD]Insane Difficulty

Postby NewAgeOfPower » Tue May 28, 2013 3:32 am

Holy crap! I managed to buy a Gattling laser! EAT IT, BURST MK3

This is so good its stupid.

EDIT: Certainly insane. Finally beat it. Went down to red HP 4 times during the fight.

During the final battle(s) with the boss, the only weapons systems I bothered using: 2x Glaive Beam (Vanilla)

Advanced Ion drone is very very good. Cloak is necessary. I had a hidden ace up my sleeve from another mod.
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Thunderr
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Re: [MOD]Insane Difficulty

Postby Thunderr » Fri May 31, 2013 10:52 pm

I'm gonna try it, but first I'll beef up one of my ships in superluminal... Wish me luck!

**Edit
Holy shit. That is insane. The drones just won't stop!
Here's the link to my forum post with the ship I made.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15600
brothershogo
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Re: [MOD]Insane Difficulty

Postby brothershogo » Sat Jun 01, 2013 5:08 am

Good luck man. *thumbs up*
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