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Re: [SHIP] The Scarab

Posted: Wed Feb 27, 2013 9:43 pm
by Fiontan
I love this ship i adspecially love the rail gun if i could i would put at least 2 on every ship in the fleet i just wish you could buy them in store and if you can i wish my luck would allow me to.

Re: [SHIP] The Scarab

Posted: Sat Mar 02, 2013 6:13 am
by Vhati
Invalid XML

Scarab.ftl
data/blueprints.xml.append
  • <short...>...</title>
  • <!-- There should be no dashes that touch other dashes in comments. -->

Re: [SHIP] The Scarab

Posted: Sat Mar 02, 2013 9:17 am
by DryEagle
yea the short thing is a typo but apparantly it doesn't actually matter since the weapon still entirely works
and the dashes thing is directly copied from the stock game blueprint so i wouldn't worry about it

Re: [SHIP] The Scarab

Posted: Mon Mar 18, 2013 2:13 am
by jokersc849
you have some really great mods and i really want to start making custom ships, what program are you using to make them. it would be cool if you link it but just naming it is fine. thx

Re: [SHIP] The Scarab

Posted: Mon Mar 18, 2013 5:33 am
by DryEagle
The best (in my opinion) ship editor available now is Superluminal.
That being said, I do 90% of the work in notepad just editing the numbers by hand.
For graphics I use paint.net

Re: [SHIP] The Scarab

Posted: Fri Apr 12, 2013 4:18 am
by ImplacableTardigrade
I'm not sure if you're still around, but in the late game while playing Scarab the game crashes instantly, losing all progress.
Always during combat.

Version = 1.03.1

Stack Trace:

1 - 0x004c1f62
2 - 0x0041aaa1
3 - 0x004ca63b
4 - 0x004cf401
5 - 0x004086f9
6 - 0x00490bbb
7 - 0x00404780
8 - 0x00406aba
9 - 0x00407379
10 - 0x005d5ceb
11 - 0x005d5da8
12 - 0x005d5676
13 - 0x004010b6
14 - 0x00401128
15 - 0x74f033aa BaseThreadInitThunk
16 - 0x77319ef2 RtlInitializeExceptionChain


Version = 1.03.1

Stack Trace:

1 - 0x004c1f62
2 - 0x0041aaa1
3 - 0x004ca63b
4 - 0x004cf401
5 - 0x004086f9
6 - 0x00490bbb
7 - 0x00404780
8 - 0x00406aba
9 - 0x00407379
10 - 0x005d5ceb
11 - 0x005d5da8
12 - 0x005d5676
13 - 0x004010b6
14 - 0x00401128
15 - 0x75d433aa BaseThreadInitThunk
16 - 0x77e99ef2 RtlInitializeExceptionChain


--EDIT--
Just happened again. Was playing scarab, Railgun on auto fire while I dealt with some intruders, then the game just closed. No explanation given.

Version = 1.03.1

Stack Trace:

1 - 0x004c1f62
2 - 0x0041aaa1
3 - 0x004ca63b
4 - 0x004cf401
5 - 0x004086f9
6 - 0x00490bbb
7 - 0x00404780
8 - 0x00406aba
9 - 0x00407379
10 - 0x005d5ceb
11 - 0x005d5da8
12 - 0x005d5676
13 - 0x004010b6
14 - 0x00401128
15 - 0x75d433aa BaseThreadInitThunk
16 - 0x77e99ef2 RtlInitializeExceptionChain

They all appear to be the same error message, though as to what it might mean (Or if it even relates to your ship) is beyond me.

Re: [SHIP] The Scarab

Posted: Fri Apr 12, 2013 8:59 am
by DryEagle
The ship was developed in version 1.03.1 so that wouldn't be it.
Are you running any other mods alongside it? Try running it separately on clean dat files and see if you still get this issue.

Re: [SHIP] The Scarab

Posted: Tue Apr 16, 2013 2:55 pm
by Ora_unit_SR388
Pure awesome. Love this ship

Re: [SHIP] The Scarab

Posted: Sat Apr 20, 2013 3:09 am
by ImplacableTardigrade
Forgive me, but out of curiosity how would one add another weapon (Namely you included railgun) to the ship from the start? So that there would be two railguns? I attempted to just copy and paste the line
<weaponList count="1" missiles="0">
<weapon name="LASER_RAILGUN" />

(With weaponlist count changed to 2) in notepad, but that did not work. What else would I have to do? Or do I need more programs?

Re: [SHIP] The Scarab

Posted: Sat Apr 20, 2013 10:18 am
by DryEagle
you have to change this part:

Code: Select all

  <weaponList count="1" missiles="0">
    <weapon name="LASER_RAILGUN" />
  </weaponList>

to instead say this:

Code: Select all

  <weaponList count="2" missiles="0">
    <weapon name="LASER_RAILGUN" />
    <weapon name="LASER_RAILGUN" />
  </weaponList>

just do bear in mind that the ship is already pretty stronk and this will just unbalance it further ;)
and don't forget to make suitable power adjustments (unless you want the 2nd one to be unlocked later when the player has more cash available)