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Re: [SHIP] The Viper

Posted: Tue Jul 09, 2013 12:06 am
by firedude1218
OK, but where are the backups, and thanks for your help.

Re: [SHIP] The Viper

Posted: Tue Jul 09, 2013 12:43 am
by kartoFlane
Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)

That said, I'd recommend upgrading GMM to 1.7 anyway

Re: [SHIP] The Viper

Posted: Tue Jul 09, 2013 3:24 am
by firedude1218
kartoFlane wrote:Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)

That said, I'd recommend upgrading GMM to 1.7 anyway


I would, but I cant get my security program to let me onto the DL site, and again, thank you SO much for the help. I also like Superluminal, a very nice program.

Re: [SHIP] The Viper

Posted: Mon Jul 29, 2013 9:50 pm
by 5thHorseman
I just played this ship in my Lets Play series, and had a blast.

Here's the complete playlist

Re: [SHIP] The Viper

Posted: Mon Apr 21, 2014 5:52 pm
by ScubaSteve3465
Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?

Re: [SHIP] The Viper

Posted: Wed May 21, 2014 2:54 pm
by Frawstcrabs
ScubaSteve3465 wrote:Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?


CAPTAIN FRAWSTCRABS TO THE RESCUEEEEEEEEEEEEEEEEE

(gimme a day or 2 and ill upload it :3)

Re: [SHIP] The Viper

Posted: Wed May 21, 2014 6:00 pm
by sovietbear
Thanks Frawstcrabs!
Would be cool if you added some extra rooms for AE systems, instead of just removing them from the shops.

Re: [SHIP] The Viper

Posted: Sat May 24, 2014 4:57 pm
by Frawstcrabs
I really dont understand what makes it crash.

Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start.

I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that.

also, i added a couple rooms for the new systems.

EDIT: speaking of a lack of gibs, if someone wants to help out, the ship is just a recolour of another slug ship named jelly_croissant in the files. Could someone just recolour those gibs to match the ship colours?

Image

Re: [SHIP] The Viper

Posted: Wed May 28, 2014 6:58 pm
by RAD-82
The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.

Download from MediaFire

Download alternate hull and venom cannon graphics by R4V3-0N - Hull preview

I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.

Video:
BrenTenkage: Full run
Biohazard063: Part 1 - Part 2 - Part 3
BrenTenkage again: Full run

Re: [SHIP] The Viper

Posted: Thu May 29, 2014 6:25 am
by BrenTenkage
RAD-82 wrote:The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.

Download from MediaFire

I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.


So wait I can play with the viper now?