Page 5 of 6
Re: [SHIP] The Viper
Posted: Tue Jul 09, 2013 12:06 am
by firedude1218
OK, but where are the backups, and thanks for your help.
Re: [SHIP] The Viper
Posted: Tue Jul 09, 2013 12:43 am
by kartoFlane
Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)
That said, I'd recommend upgrading GMM to 1.7 anyway
Re: [SHIP] The Viper
Posted: Tue Jul 09, 2013 3:24 am
by firedude1218
kartoFlane wrote:Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)
That said, I'd recommend upgrading GMM to 1.7 anyway
I would, but I cant get my security program to let me onto the DL site, and again, thank you SO much for the help. I also like Superluminal, a very nice program.
Re: [SHIP] The Viper
Posted: Mon Jul 29, 2013 9:50 pm
by 5thHorseman
I just played this ship in my Lets Play series, and had a blast.
Here's the complete playlist
Re: [SHIP] The Viper
Posted: Mon Apr 21, 2014 5:52 pm
by ScubaSteve3465
Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?
Re: [SHIP] The Viper
Posted: Wed May 21, 2014 2:54 pm
by Frawstcrabs
ScubaSteve3465 wrote:Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?
CAPTAIN FRAWSTCRABS TO THE RESCUEEEEEEEEEEEEEEEEE
(gimme a day or 2 and ill upload it :3)
Re: [SHIP] The Viper
Posted: Wed May 21, 2014 6:00 pm
by sovietbear
Thanks Frawstcrabs!
Would be cool if you added some extra rooms for AE systems, instead of just removing them from the shops.
Re: [SHIP] The Viper
Posted: Sat May 24, 2014 4:57 pm
by Frawstcrabs
I really dont understand what makes it crash.
Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start.
I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that.
also, i added a couple rooms for the new systems.
EDIT: speaking of a lack of gibs, if someone wants to help out, the ship is just a recolour of another slug ship named jelly_croissant in the files. Could someone just recolour those gibs to match the ship colours?
Re: [SHIP] The Viper
Posted: Wed May 28, 2014 6:58 pm
by RAD-82
The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.
Download from MediaFireDownload alternate hull and venom cannon graphics by R4V3-0N -
Hull previewI didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.
Video:
BrenTenkage:
Full runBiohazard063:
Part 1 -
Part 2 -
Part 3BrenTenkage again:
Full run
Re: [SHIP] The Viper
Posted: Thu May 29, 2014 6:25 am
by BrenTenkage
RAD-82 wrote:The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.
Download from MediaFireI didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.
So wait I can play with the viper now?