FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
I recommend you read through the troubleshooting section in the first post of this thread.
- Telios
- Posts: 5
- Joined: Sun Dec 13, 2015 6:01 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
I'm having issues with loading EL suddenly. I haven't changed a thing and followed the correct loading order. But I keep getting this error:
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- Joined: Wed Sep 23, 2015 9:11 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Looks like a bad file, re-download whatever seems to be causing it. So look at what's patching in right before you get this, then try it by itself, whatever doesn't work gets deleted.
Also, if that fixes it and you really didn't make any changes that could have caused it, you might want to check your hard drive with something. This stuff tends to happen for a reason.
@edit, I just realized you can see the file that was being loaded in the console window. There should be some more information in there, as well.
Also, if that fixes it and you really didn't make any changes that could have caused it, you might want to check your hard drive with something. This stuff tends to happen for a reason.
@edit, I just realized you can see the file that was being loaded in the console window. There should be some more information in there, as well.
- Telios
- Posts: 5
- Joined: Sun Dec 13, 2015 6:01 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
meklozz wrote:Looks like a bad file, re-download whatever seems to be causing it. So look at what's patching in right before you get this, then try it by itself, whatever doesn't work gets deleted.
Also, if that fixes it and you really didn't make any changes that could have caused it, you might want to check your hard drive with something. This stuff tends to happen for a reason.
@edit, I just realized you can see the file that was being loaded in the console window. There should be some more information in there, as well.
It's either the EL Texture Pack. or the CE Endless Loot Addon. Let me try redownloading them.
Edit: Yep. Redowloading fixed it. Thanks. Dunno what caused that strange error though.
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- Posts: 74
- Joined: Fri Feb 20, 2015 5:17 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
So here's a question...
In FTL vanilla, Space Cruise is the track that represents only the game as a whole, but also the rest of Ben Prunty's soundtrack for the game. It's the soundtrack's "flagship track", if you like. (I don't know if there's a term for this sort of thing that musicians actually use. Please enlighten me if there is)
So, even though Space Cruise is still what plays when you load up the menu screen with Captain's Edition installed, I'd like to ask, is there something similar for the additional music that Captain's Ed. added to the game? I ask because I'm putting together a music list where each ship in vanilla and each ship again in CE will have a song that represents that ship and what (I feel) it is all about. Naturally, the vanilla Kestral A's theme is Space Cruise, and I thought it would make sense for the CE Kestral A's theme to be whatever you would consider to be the "flagship track" of CE's additional music, if such a thing even exists...
In FTL vanilla, Space Cruise is the track that represents only the game as a whole, but also the rest of Ben Prunty's soundtrack for the game. It's the soundtrack's "flagship track", if you like. (I don't know if there's a term for this sort of thing that musicians actually use. Please enlighten me if there is)
So, even though Space Cruise is still what plays when you load up the menu screen with Captain's Edition installed, I'd like to ask, is there something similar for the additional music that Captain's Ed. added to the game? I ask because I'm putting together a music list where each ship in vanilla and each ship again in CE will have a song that represents that ship and what (I feel) it is all about. Naturally, the vanilla Kestral A's theme is Space Cruise, and I thought it would make sense for the CE Kestral A's theme to be whatever you would consider to be the "flagship track" of CE's additional music, if such a thing even exists...
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
That would probably be "Glowing" (cut content) or "Reality" (explore). (Glowing would work better as an acutally title screen track, since it isnt't used ingame.) All the civilian core-world sectors could work I guess, since they are very neutral and the closest to the original score in my opinion.
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- Joined: Wed Sep 23, 2015 9:11 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Hey, so, I found a minor bug. It's an FTL bug in general, but it's pretty much irrelevant in vanilla due to the game barely using that code, so I wasn't sure where to post... But I came across it in CE, so, here goes.
If you limit the player (possibly enemy?) weapons or shields (possibly other systems, doesn't seem like engines, though - I guess it's because the game redistributes power differently for systems that can increase power by more than one at a time?) by using and then get damage on that system, the game will not let you power as many bars as it should.
For example, 4 bars total, one disabled, one damaged - from how it looks (and how it would act if used type="limit"), the damage and disabled are one and the same, and you should be able to use 3 bars, but you can actually only use 2.
Here are some screenshots that make it pretty clear.
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_30_43-FTL.png
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_30_50-FTL.png
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_37_28-FTL.png
And here is a mod to test it easily.
https://dl.dropboxusercontent.com/u/18243056/bug%20-%20disabled%20and%20damaged.ftl
Possible solution would probably involve making req based choice tags to assign the appropriate "limit" tag, but it is pretty obscure, I guess, so not a big deal. Just though it should be "out there".
If you limit the player (possibly enemy?) weapons or shields (possibly other systems, doesn't seem like engines, though - I guess it's because the game redistributes power differently for systems that can increase power by more than one at a time?) by using
Code: Select all
<status type="loss"
For example, 4 bars total, one disabled, one damaged - from how it looks (and how it would act if used type="limit"), the damage and disabled are one and the same, and you should be able to use 3 bars, but you can actually only use 2.
Here are some screenshots that make it pretty clear.
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_30_43-FTL.png
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_30_50-FTL.png
https://dl.dropboxusercontent.com/u/18243056/2016-01-01%2015_37_28-FTL.png
And here is a mod to test it easily.
https://dl.dropboxusercontent.com/u/18243056/bug%20-%20disabled%20and%20damaged.ftl
Possible solution would probably involve making req based choice tags to assign the appropriate "limit" tag, but it is pretty obscure, I guess, so not a big deal. Just though it should be "out there".
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
It's an in-game thing which doesn't make much sense but it's just how the game wants to screw you over.
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- Joined: Sat Dec 05, 2015 4:36 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Sleeper Service wrote:Glowing would work better as an acutally title screen track, since it isnt't used ingame.
Huh, I could have sworn Glowing was used in Federation sectors.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
It was for a while, but I think I removed it again because of some bug.