Warhawx wrote:What crew will it start with? I don't think it should start with blast doors II though, with it having weapon IV. Perhaps it would have only 3 weapon slots to offset that? How will it deal with Zoltan shields? Maybe it should start with ion bomb and a Burst laser II, with only 3 in weapons and the gravity well unable to be powered until weapons is further upgraded?
-Crew: 1 Crystal for certain. Will get one other crew member,
maybe two. Figure Engi since it's replacing the Engi-B anyway.
-Zoltan Shields? Unless you pick up or buy another weapon before you meet them, use the cloaking device, keep your shields up, and pray they don't have missiles. Also, run.
-Ion + Burst 2? God no. For the energy cost, those are way OP, particularly on early game. I'm not looking to make this ship
easy to win with, at least right off the bat. I want to make it interesting to play, even if it means having to run from a fight on occasion.
-3 Weapon slots? Worth thinking about. Would probably end up needing 3x drone to compensate for later on though.
-When I said Blast Doors, I meant it'd be just the first door upgrade, two bars in door subsystem - not maxed. And this one's a given - the ship is meant to be tough and mean, and while I don't have a solid backstory for it, I can't envision its creators installing less than that. You'll still need to shell out scrap for Doors 3, if you want them.
Thank you for the input though, definitely some things there worth considering. I have a hard time trying to consider "Balance" against such an arbitrary RNG.