No Problem CF. Enjoy the game+mod and comment!chuisfree wrote: Thanks Rannl!
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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rannl
- Posts: 334
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
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chuisfree
- Posts: 11
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
I understand the point that "piracy runs a risk and you shouldn't take the option if you are not willing to take the risk", but I think I agree with AlfieSR here. I chose one act of piracy and I got something like,AlfieSR wrote:Indeed, which is why I can understand not making the addon. I'm just a bit slow when it comes to figuring out whether something actually is or is not a piracy option, and it bothers me.Sleeper Service wrote:Nothing forces you to take these options, ignoring piracy options when commanding non-hostile faction ships is kind of the way to go.
"This is an act of piracy, you better see how your crew feels about it ..."
1. Continue
Why is there no option to NOT continue? I would have liked the choice to be like, "Oh, this is in fact piracy and I don't want to be a pirate. I'll choose 'Option 2. Change your mind and let them go' " Or something. It's like, once you select a piracy option, you are locked in, even if you don't perceive that you are being a pirate right away.
Just my two cents.
- Sleeper Service
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
chuisfree wrote:Why is there no option to NOT continue?
Mainly because I deemed it kind of obvious that attacking non-hostile civilian crafts is piracy. I considered giving the initial options a [ Piracy ] tag, but I guess your suggestion could also be an option. I'll put that in.
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chuisfree
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
I think with the sheer newness and overwhelming options this mod gives, having some way to backout of (or identify in the first place) piracy options is a good idea. I chose the piracy option because I thought maybe it would be like one of those multi-step quests where if you intimidate someone, they'll give you something better. But nope, it's just that you're about to kill innocents and you can't stop now.Sleeper Service wrote:chuisfree wrote:Why is there no option to NOT continue?
Mainly because I deemed it kind of obvious that attacking non-hostile civilian crafts is piracy. I considered giving the initial options a [ Piracy ] tag, but I guess your suggestion could also be an option. I'll put that in.
Yeah, if you made a change I think that would be good.
Ps -- great job being so active, responsive, flexible, and dynamic. You'll be able to write a killer CV one day.
- Sleeper Service
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
I see. You can kind of do this with the Requisition License by the way, CE got you covered.chuisfree wrote:I chose the piracy option because I thought maybe it would be like one of those multi-step quests where if you intimidate someone.
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lolight2
- Posts: 5
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Hello, im new to the forums. I created an account to ask a simple question to sleeper, Can i still unlock the normal ships with the Captains edition installed? And if soo, is there a way i can disable the custom random sector names you implemented soo i can search for the appropriate sectors which have ship unlocks?
Please try o reply quickly if you can
Please try o reply quickly if you can
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Russian Rockman
- Posts: 816
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Sleeper Service wrote:chuisfree wrote:Why is there no option to NOT continue?
Mainly because I deemed it kind of obvious that attacking non-hostile civilian crafts is piracy. I considered giving the initial options a [ Piracy ] tag, but I guess your suggestion could also be an option. I'll put that in.
I thought this was an option already, but maybe only for certain events. Since I saw TotalBiscuit's review if the CE I started really think of how important it is to make the mod intuitive. I think you did a pretty good job of making piracy consequences clear, and I love seeing people's faces when their crew leave, but I guess thus is another good addition.
And also I really honestly truly think you should have a tip that just says "Tip: READ TIPS, THEY GIVE YOU IMPORTANT INFORMATION!!!! Even a veteran captain needs to brush up on their basics from time to time
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Delphi
- Posts: 33
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Regarding the Zoltan shields: The best outcome would be, if they would function like the pre AE shields, and you would only be able to bypass them with light weapons, if you have a Zoltan shield bypass unit. But I guess, since there is no way to let augments interact with anything directly, that this could only be hard coded 
It´s a shame, because this would make sense and add a new tactic.
It´s a shame, because this would make sense and add a new tactic.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Agreed, I simply spend most of my modding time with other stuff till now. I believe a lot of player also don't realize that piracy has no consequences when commanding ships of the hostile factions. Commencing piracy could appear as and additional blue option in the civilian events to more clearly telegraph that. Might have been that someone suggested this already at some point...Russian Rockman wrote: Since I saw TotalBiscuit's review if the CE I started really think of how important it is to make the mod intuitive.
Nah, all-caps is never a solution.Russian Rockman wrote:And also I really honestly truly think you should have a tip that just says "Tip: READ TIPS, THEY GIVE YOU IMPORTANT INFORMATION!!!! Even a veteran captain needs to brush up on their basics from time to time"
"Unfortunately you failed to graduate from Federation Academy and will never get a chance to go on this adventure. Someone else will get the job."
I wish this was possible.
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Russian Rockman
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
And so I should thank you for adding some of the other suggestions I made a long time ago, like bring able to choose other options after conversing, upgrading, or producing and making the honoring your truce the first option. and surrendering the second. And I love your new trade system "Warning" instead of saying your cheating it says imbalances the universe. Lol.Sleeper Service wrote:Agreed, I simply spend most of my modding time with other stuff till now. I believe a lot of player also don't realize that piracy has no consequences when commanding ships of the hostile factions. Commencing piracy could appear as and additional blue option in the civilian events to more clearly telegraph that. Might have been that someone suggested this already at some point...Russian Rockman wrote: Since I saw TotalBiscuit's review if the CE I started really think of how important it is to make the mod intuitive.
Also, I am sad to see people complain about typos all the time.
Also, I thought I heard English wasn't your first language? Out of curiosity what was it then?
Last edited by Russian Rockman on Thu Apr 17, 2014 4:38 pm, edited 1 time in total.
