Search found 238 matches

by Justin
Sun Apr 29, 2012 2:59 pm
Forum: News & Announcements
Topic: Rebel art style and RPG Codex interview!
Replies: 3
Views: 39630

Rebel art style and RPG Codex interview!

Hey guys. I figured you may find this interesting. The images for the two rebel ships were some of the first that I had made for the game. They were created before I had nailed down an art style and pipeline for creating new ships. This weekend we were revisiting the general look for the rebels and ...
by Justin
Sun Apr 29, 2012 4:21 am
Forum: Indie Games
Topic: Free indie games you shouldn't miss
Replies: 53
Views: 134791

Re: Free indie games you shouldn't miss

Here’s an interesting game i wonder if you guys have played its Strange Adventures in Infinite Space. An old game but nice, simulator to yours with the exploration but but the battles in yours are better and its been realised for free for ages now. If you guys like this game, check out the sequel t...
by Justin
Sat Apr 28, 2012 1:36 pm
Forum: General Off Topic
Topic: Spam!?
Replies: 71
Views: 42042

Spam!?

Seriously, what's the deal with all this spam.
This seems abnormally bad right now. We have captcha turned on and are banning them frequently.

Sorry for all that. :|
by Justin
Fri Apr 27, 2012 6:25 am
Forum: Discussion
Topic: When is the beta coming?
Replies: 59
Views: 36567

Re: When is the beta coming?

Thanks for the update! At the risk of exploding egos, what suggested ideas did you take on? Well, they were just added to the very long list of cool stuff that could be in the game. Right now we are just focusing on what HAS to be in the game. We can discuss details on these mini ideas when we have...
by Justin
Fri Apr 27, 2012 4:07 am
Forum: Discussion
Topic: Question: Playable ships
Replies: 9
Views: 6486

Re: Question: Playable ships

I personally really like the idea of frantically trying to abandon ship if you're about to die and trying to take over an enemy ship. HOWEVER that will definitely not be available on release. Maybe it can be added in a free update. Right now we are working on with the goal that each playable ship wi...
by Justin
Fri Apr 27, 2012 3:57 am
Forum: Discussion
Topic: Linux Support
Replies: 4
Views: 3848

Re: Linux Support

Well, we promised a build for Linux at launch so we're going to stick to that if humanly possible. I doubt Steam's Linux version will be functioning by then so it'll probably just be standalone. We're going to flesh out our Linux plan closer to release.
by Justin
Fri Apr 27, 2012 3:54 am
Forum: Discussion
Topic: When is the beta coming?
Replies: 59
Views: 36567

Re: When is the beta coming?

Maybe another video showing off all the wonderful things you have added... yea that would be swell There's no way we'll be able to set up some sort of stream but we'll get another video out there at some point. We're in crunch mode getting ready for the beta and you gotta realize, when we want to m...
by Justin
Thu Apr 26, 2012 4:38 am
Forum: General Off Topic
Topic: A Valley Without Wind
Replies: 12
Views: 9865

Re: A Valley Without Wind

I hadn't heard of it at all before it got put on sale on Steam. I'll have to check out the demo when I have a chance. I sure do love my metroidvania's (even though this appears considerably different). Worst comes to worst it'll be one of the indie games I buy on sale 3 months from now.
by Justin
Thu Apr 26, 2012 4:10 am
Forum: Discussion
Topic: Clarification on cloaks
Replies: 4
Views: 4259

Re: Clarification on cloaks

When we were making the cloak the gameplay experience was most important to us. We wanted something that would meaningfully change combat strategies and be fun. From a 'lore' perspective... Perhaps we can consider it phasing more than simply being visibly hidden? Weapons are unable to target and the...
by Justin
Thu Apr 26, 2012 4:02 am
Forum: Discussion
Topic: Steam Achievements (PC version)
Replies: 37
Views: 21916

Re: Steam Achievements (PC version)

Personally I hope the achivements arent to outlandish or hard. The hijinks and goals in doublefine's "stacked" were nicely done imo. Could perhaps be a little bit harder but I'd rather be without the really amazingly cool longshots that is too hard to hunt. Those that you just need to lt ...