Search found 238 matches

by Justin
Thu May 03, 2012 9:30 am
Forum: Discussion
Topic: pledge
Replies: 3
Views: 3052

Re: pledge

Yeah, it was a temporary fundraiser. We raised more money that we expected so we're not taking any more pledges/donations at this time. Thanks for the support and sorry for the confusion.
by Justin
Thu May 03, 2012 9:28 am
Forum: Discussion
Topic: Steamworks: Steam Cloud
Replies: 28
Views: 15836

Re: Steamworks: Steam Cloud

I have no idea how hard it is to implement Steam Cloud but here's my definitions of "save game": - Global stats - What you've unlocked, your high scores, preferences, etc. - This could be on Steam Cloud in theory. - Temporary Save - A save on exit that gets deleted as soon as you load it. ...
by Justin
Thu May 03, 2012 2:20 am
Forum: Discussion
Topic: [Suggestion] Char dump / flight recorder / morgue
Replies: 13
Views: 7792

Re: [Suggestion] Char dump / flight recorder / morgue

What if it was text based? Like a refined version of Flotilla's storytelling at the end, converting major events into text. "... While fighting a PIRATE CRUISER, JOHN was killed by ASPHYXIATION. A HEAVY LASER was found on the ship and blabla...."

Obviously no promises, just curious.
by Justin
Thu May 03, 2012 2:13 am
Forum: Discussion
Topic: [Suggestion] Hacking
Replies: 12
Views: 9271

Re: [Suggestion] Hacking

A hacking system has come up like every month during development. Maybe we'll go into details later, but we never found a way to make it work happily with the rest of our systems, our solutions was always too... gimmicky. Our original idea was similar to yours (controlling enemy ship systems), but t...
by Justin
Thu May 03, 2012 2:02 am
Forum: General Off Topic
Topic: Spam!?
Replies: 71
Views: 42295

Re: Spam!?

Yup, we put in the new captcha mod Stelly suggested and it was almost instantaneous. So, yay!
by Justin
Wed May 02, 2012 3:12 am
Forum: General Off Topic
Topic: Spam!?
Replies: 71
Views: 42295

Re: Spam!?

Yeah it's gotten worse. Matt's going to implement some improved anti-spam mods that Stelly suggested. It may take a little while, it's a pretty ghetto system... You have to manually mod the code all over.
by Justin
Tue May 01, 2012 5:05 am
Forum: Discussion
Topic: Stalemate
Replies: 16
Views: 9998

Re: Stalemate

chanman wrote:Or let the fires burn through closed doors. Think of it as incentive to upgrade your doors.


Yup, currently non-blastdoors will not prevent fire from spreading, only slow it.
by Justin
Tue May 01, 2012 1:00 am
Forum: Discussion
Topic: Stalemate
Replies: 16
Views: 9998

Re: Stalemate

Although we never have had a true stalemate in the normal events it's totally possible. Our solution that will be in the game at some point is simply "the enemy ship gets bored and jumps away". :/
by Justin
Sun Apr 29, 2012 3:09 pm
Forum: General Off Topic
Topic: A Valley Without Wind
Replies: 12
Views: 9933

Re: A Valley Without Wind

Has anyone played multiplayer in this game? Was it any good?
by Justin
Sun Apr 29, 2012 3:01 pm
Forum: Discussion
Topic: Discuss: Rebel art style and RPG Codex Interview!
Replies: 27
Views: 15826

Discuss: Rebel art style and RPG Codex Interview!

Note: This is a copy of the news post so that you can reply and such. Hey guys. I figured you may find this interesting. The images for the two rebel ships were some of the first that I had made for the game. They were created before I had nailed down an art style and pipeline for creating new ship...