Search found 238 matches

by Justin
Sun Oct 28, 2012 9:15 pm
Forum: Discussion
Topic: Idea: Space Station Mode
Replies: 27
Views: 17840

Re: Idea: Space Station Mode

Interesting idea. Sounds cool. However I think it'd be sad to lose the 'choice' of deciding where to go and only have a wait button to get the next prescribed event. Maybe you'd have to give the feeling of choice another way, i.e. a more complicated version of whether or not you have the distress be...
by Justin
Sun Oct 28, 2012 9:03 pm
Forum: Discussion
Topic: [SUGGESTION] How to fix the Vortex.
Replies: 9
Views: 7300

Re: [SUGGESTION] How to fix the Vortex.

I kinda like the Vortex as is. It forces you to play entirely differently, which is what I hoped each layout would do. I agree it's much harder to use than most ships though. Regardless, if I have a chance to balance-test soon I was thinking of making repair drones use only 1 power. I kinda like the...
by Justin
Sun Oct 28, 2012 8:59 pm
Forum: Discussion
Topic: "We have lingered in the chambers of the sea"
Replies: 3
Views: 3456

Re: "We have lingered in the chambers of the sea"

Hmm. I loved that site. I hope it comes back. Since the song is freely available online I assume there's no issue with me hosting it temporarily. I'll take it off once their site comes back (or in a few days) I suppose.
by Justin
Sun Oct 28, 2012 8:50 pm
Forum: Discussion
Topic: Weapon Ideas
Replies: 14
Views: 8724

Re: Weapon Ideas

Interesting ideas. I hadn't thought of a DOT weapon (though I always liked the idea of corrosive gas). I agree with others that any weapon that instakills people (no matter how long the charge time) is probably OP. The fact that it would affect different aliens differently is interesting though.
by Justin
Sun Oct 28, 2012 8:46 pm
Forum: Discussion
Topic: Apology and a possible glich?
Replies: 12
Views: 7485

Re: Apology and a possible glich?

Yay for civility on the internet! Unfortunately for your crew they're right and that's not a bug. (sorry)
by Justin
Mon Oct 22, 2012 7:18 pm
Forum: Discussion
Topic: ftl painting
Replies: 26
Views: 23833

Re: ftl painting

Holy crapzors that's amazing. I picture the rock man trying to be stealthy, lol.
by Justin
Sat Oct 20, 2012 6:03 am
Forum: Mod Development
Topic: [WIP] Tablet Port
Replies: 15
Views: 14395

Re: [WIP] Tablet Port

Just so you know (I know you responded to this issue, i just wanted to add my comment), we ARE looking into an official version of the game on tablets. If you're doing it just for yourselves, no harm i guess, but it'd be tricky if you try to distribute it. Anything that appears on any distribution c...
by Justin
Wed Oct 10, 2012 3:54 pm
Forum: Discussion
Replies: 9
Views: 7058


Looks like another Mod took care of it (or the name was not exactly louisvitton1988, can you link where he posted?). You should have seen this place a while ago, we used to have a huge spambot problem... ick. Sorry I'm not around much, I'm on the road and not near a computer often.
by Justin
Sun Oct 07, 2012 8:23 pm
Forum: Discussion
Topic: FTL at indiecade
Replies: 1
Views: 1642

FTL at indiecade

I forgot to mention it before, but matt and I am have been in LA this weekend for indiecade. I( We will be in the firehouse for most of the day today (although it is the last day of the event).

Swing on by if you are near Culver City.
by Justin
Sat Oct 06, 2012 2:59 pm
Forum: Mod Development
Topic: Starsector Question
Replies: 2
Views: 3248

Re: Starsector Question

As of now there's no method to change the # of nodes. It will fill the nodes using the list from top to bottom. If there's extra events they're ignored and if there's extra nodes they use pull from the "NEUTRAL" eventList.