progress so far:
events.xml done
other sector events being worked on
sector_data.xml done
weapon graphics about half done
weapon stats about half done
weapon animation xmls not started yet
Search found 363 matches
- Sat Jan 11, 2014 2:22 pm
- Forum: Mod Development
- Topic: Announcement
- Replies: 5
- Views: 3350
- Wed Jan 08, 2014 10:38 pm
- Forum: Mod Development
- Topic: Announcement
- Replies: 5
- Views: 3350
Re: Announcement
agigabyte wrote:What happened to the other group mod?
was an overambituous project started at a bad time
- Wed Jan 08, 2014 7:18 pm
- Forum: Mod Development
- Topic: Announcement
- Replies: 5
- Views: 3350
Re: Announcement
dalolorn wrote:Skillgame? What is this? :?
Think of stock FTL, but with most of the randomisation removed / reduced, as much as is reasonably possible.
- Wed Jan 08, 2014 6:25 pm
- Forum: Mod Development
- Topic: Announcement
- Replies: 5
- Views: 3350
Announcement
FTL:Skillgame is coming. ETA end of Jan. 2014 Complete gameplay revamp. Design phase is complete, mod is being worked on by 4 people atm (including myself). If you would like to join the project to get it done faster, join us on IRC, #ftlgame on quakenet. Only looking for people who are good at blue...
- Tue Jan 07, 2014 8:32 pm
- Forum: Working Mods
- Topic: [SHIP] SU-47 in the future
- Replies: 3
- Views: 4524
Re: [SHIP] SU-47 in the future
I do not know how to make the animation in mod :) From what I remember, animated engines are hardcoded, so not really possible. Also, I approve of the idea behind this mod, if only because my name is based on the name of the aircraft... though obviously it has a lot of problems, I won't even list t...
- Thu Jan 02, 2014 10:11 pm
- Forum: Working Mods
- Topic: what is the first mod i should use?
- Replies: 10
- Views: 7490
Re: what is the first mod i should use?
mine are also not terrible!
- Sun Dec 29, 2013 5:09 pm
- Forum: Mod Development
- Topic: OverdriveGDX
- Replies: 39
- Views: 36346
Re: OverdriveGDX
( Reserved for future use. )
- Sun Oct 27, 2013 8:09 pm
- Forum: Working Mods
- Topic: [MOD] Descent into Darkness - a major game overhaul
- Replies: 165
- Views: 481613
Re: [MOD] Descent into Darkness - a major game overhaul
You said earlier you stopped modding because there Is not as many people giving hull images out. If someone now supplies you hulls and such, will you continue modding? A lot of people miss your mods. There pretty unique and to a high quality. The thing is, it's not just purely about not having a re...
- Thu Oct 17, 2013 7:13 pm
- Forum: Working Mods
- Topic: [MOD] Descent into Darkness - a major game overhaul
- Replies: 165
- Views: 481613
Re: [MOD] Descent into Darkness - a major game overhaul
Okay trying to get back on topic, Is the Ai Ship auto repair on the player ship in DiD intentional or not? It's fairly intentional; after all, you're flying a high-end luxury ship, it follows that it would have that kind of functionality. Though really, I did it so that I could force the name of th...
- Mon Oct 07, 2013 1:30 pm
- Forum: Working Mods
- Topic: Top Ten Mods for FTL
- Replies: 17
- Views: 79306
Re: Top Ten Mods for FTL
aaaaaa50 wrote:We only get one vote? Really? I was going to vote for Descent into Darkness, but since I only have one vote it has to be Captain's Edition.
