Search found 131 matches

by tosx
Wed May 08, 2019 2:28 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.13
Replies: 8
Views: 16090

Re: [Squad] Zero Dawn v0.02

I've gone ahead and uploaded v0.02, with some tweaks (almost all to their upgrades). They do make them stronger overall (I had a rather crushing game). The most likely ones to revert would probably be Earth Mech's attack pattern, and maybe further changes to Coolant Rupture if this proves too strong...
by tosx
Mon May 06, 2019 11:16 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.14
Replies: 22
Views: 31340

Re: [Squad] Eclipse v0.06

Decided to make the WIP v0.06 into an official version. Made 1 minor sprite spacing adjustment too, so you may want to redownload if you had the old v0.06. The old v0.05 is still there in an archive folder, if you find the new Force Mech too strong, but I had a lot of fun with it. I could see eventu...
by tosx
Mon May 06, 2019 3:05 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.13
Replies: 8
Views: 16090

[Squad] Zero Dawn v0.13

These semi-sentient Mechs exist in a strange balance with each other. https://i.imgur.com/K8j9YzW.png Thunder Mech Zeta Cannon: Fires a piercing barrage that damages all targets in its path, and pushes behind the shooter. (1 damage.) - 1 core: +1 damage to last tile. - 3 cores: +1 damage to all til...
by tosx
Mon Apr 29, 2019 6:19 pm
Forum: Working Mods
Topic: [Squad] Disposal Mechs v1.1.3 (NOT updated for ITB 1.2)
Replies: 6
Views: 16004

Re: [Squad] Disposal Mechs v1.1.3

Wanted to say I (finally) played these guys this past weekend. Did a 4-island hard run with Bots/Bugs (and, if I recall, Hi-Tech Weapons). They were a lot of fun! They're almost cripplingly short-ranged in the early game, and I went for move upgrades for everyone as soon as I could. I also started o...
by tosx
Sun Apr 28, 2019 1:53 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 47703

Re: [Pilots] Cauldron Pilots v0.02

Added 1 new pilot and made a few small improvements; v0.02 is now up.

As always, feedback and bug reports appreciated!
by tosx
Fri Apr 26, 2019 1:03 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 47703

Re: [Pilots] Cauldron Pilots

Thanks! I've finally added some pilot descriptions to the first post.

I have another handful of pilots quotes done, so if I have time I may try to art a few more and update it again this weekend.
by tosx
Fri Apr 26, 2019 12:56 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.14
Replies: 22
Views: 31340

Re: [Squad] Eclipse v0.05

I should probably save folks some time by clarifying what's in the v0.06 mod: - The push/crush version of Grav Pulse ( seen here ) - The Reaper's No Recoil replaced with a 1-core Scope upgrade allowing you to shoot it through buildings and allies. So far I'm liking the Scope a lot more than the +2 d...
by tosx
Thu Apr 25, 2019 1:33 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.14
Replies: 22
Views: 31340

Re: [Squad] Eclipse v0.05

That was an early idea I considered, but I never liked that it would be a straight improvement over the Pulse Mech at the start. Non-damaging abilities have limited enough variety that it's kinda challenging making new but not superior effects. I've been pretty happy with the current v0.06 version, ...
by tosx
Wed Apr 24, 2019 12:41 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.14
Replies: 22
Views: 31340

Re: [Squad] Eclipse v0.04

Awesome feedback! I'll try to lay out my thoughts and how they line up with your experience: ⋅ Putting Kaz in the Force Mech is, I think, a pretty good indicator that it's not doing its job. Kaz solves a lot of the team's issues (inability to deal with webs, raw damage, damage+push, soften...
by tosx
Tue Apr 23, 2019 3:40 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.14
Replies: 22
Views: 31340

Re: [Squad] Eclipse v0.04

I'm still playing around with this squad, trying out different things. My first 4-island Hard run with them may have been a bit lucky, as my subsequent attempts have been pretty brutal. Most notably, there are a LOT of turns where the Force Mech can't do anything, and the squad really struggles with...