Search found 114 matches

by tosx
Fri Apr 12, 2019 9:51 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 36505

Re: [Pilots] Cauldron Pilots

Balance comments welcome!
by tosx
Fri Apr 12, 2019 9:47 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 36505

[Pilots] Cauldron Pilots v1.13

I decided to turn all 20+ characters from a thing I made with a friend* into Pilots. Download - requires mod loader to function. Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane. https://i.imgur.com/Q17e7k8.png Mark Savage (R.S.T.): Repair can be used on adjacent Mechs. The e...
by tosx
Thu Apr 11, 2019 10:36 am
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 17
Views: 11788

Re: Custom pilot sprite, custom pilot ideas

So after a LOT of fiddling and thinking and looking for workarounds, Walker's move-swap ability will be changing. I had the swap portion mostly working, but there are just so many problems you can create that Move Undo won't automatically revert. So I'll forego further thoughts of doing anything boa...
by tosx
Thu Apr 11, 2019 2:08 am
Forum: Mod Development
Topic: [Code Library] Replace Repair 2.2.1
Replies: 3
Views: 7212

Re: [Code Library] Replace Repair

Okay, so with a lot of help from Lemonymous, I added some ungainly code to allow you to also replace the "frozen repair" icon. - Previously, once your mech was frozen, the icon reverted to default. - Now, you can include a second weapon image with "_frozen.png" on the end, and th...
by tosx
Mon Apr 08, 2019 4:05 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 19917

Re: [Squad] Eclipse v0.04

...aaaaand I think I know exactly what's wrong with it, at least :D

The damage being added has push 0, must be overwriting the default 0-damage-push-1 on those tiles.


EDIT: Updated the squad to fix the Airburst thing.
by tosx
Mon Apr 08, 2019 3:41 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 19917

Re: [Squad] Eclipse v0.02

Thanks for the report! Sounds like you found a bug, Airbust isn't supposed to remove the push. I'll fix that. I'm also leaning pretty strongly toward the Airburst rework I mentioned.

I agree the Autoloader's Reposition is pretty unnecessary at this point, but I guess it doesn't hurt anything.
by tosx
Mon Apr 08, 2019 2:18 pm
Forum: Working Mods
Topic: [Pilots] Pilots+
Replies: 5
Views: 13151

Re: [Pilots] Pilots+

EDIT: Ignore the ice stuff below, it doesn't melt from units on fire. ---------- Thought of another potential issue with move teleporting, that if true would also affect Lucas... If you stand on an ice tile and swap with a unit on fire, will it melt the ice and (for non-massives) kill the unit, two ...
by tosx
Mon Apr 08, 2019 2:14 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 19917

Re: [Squad] Eclipse v0.02

Awesome, thanks for trying them!

I updated the first post with change notes, as the squad has been updated to v0.02. The only real gameplay change is Smoke costing 3 cores now.
by tosx
Sat Apr 06, 2019 9:16 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 19917

Re: [Squad] Eclipse v0.01

Thanks! For anyone thinking about trying them: I did a quick 4-island Hard run and they did well. Probably a little too well, but nothing jumped out as horrendously broken. The super strong upgrades may get a little pricier (almost definitely Archangel's Smoke, and possibly Reaper's +1 use). I also ...
by tosx
Sat Apr 06, 2019 2:58 am
Forum: Working Mods
Topic: [Squad] Fun Judoka
Replies: 3
Views: 6041

Re: [Squad] Fun Judoka

That's a brilliant upgrade to the Judo mech, does make the squad sound much more fun!
I never really had issue with the Grav Mech, so I could skip that change.