Search found 117 matches

by tosx
Sun Apr 28, 2019 1:53 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 39271

Re: [Pilots] Cauldron Pilots v0.02

Added 1 new pilot and made a few small improvements; v0.02 is now up.

As always, feedback and bug reports appreciated!
by tosx
Fri Apr 26, 2019 1:03 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 39271

Re: [Pilots] Cauldron Pilots

Thanks! I've finally added some pilot descriptions to the first post.

I have another handful of pilots quotes done, so if I have time I may try to art a few more and update it again this weekend.
by tosx
Fri Apr 26, 2019 12:56 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 22143

Re: [Squad] Eclipse v0.05

I should probably save folks some time by clarifying what's in the v0.06 mod: - The push/crush version of Grav Pulse ( seen here ) - The Reaper's No Recoil replaced with a 1-core Scope upgrade allowing you to shoot it through buildings and allies. So far I'm liking the Scope a lot more than the +2 d...
by tosx
Thu Apr 25, 2019 1:33 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 22143

Re: [Squad] Eclipse v0.05

That was an early idea I considered, but I never liked that it would be a straight improvement over the Pulse Mech at the start. Non-damaging abilities have limited enough variety that it's kinda challenging making new but not superior effects. I've been pretty happy with the current v0.06 version, ...
by tosx
Wed Apr 24, 2019 12:41 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 22143

Re: [Squad] Eclipse v0.04

Awesome feedback! I'll try to lay out my thoughts and how they line up with your experience: ⋅ Putting Kaz in the Force Mech is, I think, a pretty good indicator that it's not doing its job. Kaz solves a lot of the team's issues (inability to deal with webs, raw damage, damage+push, soften...
by tosx
Tue Apr 23, 2019 3:40 am
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 22143

Re: [Squad] Eclipse v0.04

I'm still playing around with this squad, trying out different things. My first 4-island Hard run with them may have been a bit lucky, as my subsequent attempts have been pretty brutal. Most notably, there are a LOT of turns where the Force Mech can't do anything, and the squad really struggles with...
by tosx
Mon Apr 22, 2019 2:08 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 39271

Re: [Pilots] Cauldron Pilots

I've added 2 more pilots. I've also transitioned from Alpha versions (where I stripped out all the in-work stuff, potentially introducing errors in the process) to regular versions (where everything's in there, just some pilots are still inactive). The most up to date one is now "CauldronPilots...
by tosx
Fri Apr 19, 2019 5:15 pm
Forum: Working Mods
Topic: [Pilots] The Omega Pilots
Replies: 18
Views: 28795

Re: [Pilots] The Omega Pilots

I would think their names are the same so your profile info will still have those names as unlocked.
Although if you ever need to it's also a pretty easy thing to manually unlock pilots :?
by tosx
Thu Apr 18, 2019 10:45 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 39271

Re: [Pilots] Cauldron Pilots

Weird indeed! Glad it worked out. I'm actually getting pretty close to finishing up the coding for all the pilots, although it will still take a while to churn through quotes/art, and I probably still have a good bit of debugging to do. One change in the next version: Amelia Espada's healing will ha...
by tosx
Thu Apr 18, 2019 3:44 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 39271

Re: [Pilots] Cauldron Pilots

I'm afraid I'm not sure what the problem there is, but sounds like it might be something with winrar? I know the zipping part works. Have you tried anything else like 7zip? Also I would ignore v0.01, I just left that in there in case someone finds bugs I introduced in v0.02. I've gone ahead and uplo...