Search found 178 matches

by Gidoza
Mon Dec 12, 2016 1:31 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

Okay, so Re: Sleeper Service no I didn't try the auto room thingie in Superluminal - didn't know it existed. :D (I'm a very manual kind of guy) I'll have to try that next weekend when my 14-hour-a-day work-week has ended... Re: meklozz - Ah yes I see what you mean then about difficulty. Yeah basical...
by Gidoza
Sun Dec 11, 2016 10:06 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

I have tried redoing the [door, right?] links, did not help. Even tried creating the same layout from scratch (yeah, these things irk me), still issues. At a point, I also just took the rooms of one of the random flagship flagships and threw them around the place a bit so the links must have been t...
by Gidoza
Fri Dec 09, 2016 1:38 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

FlagB no longer has Boss1.txt in it, though - I made sure of that. Or does CustomFlagships have that in it and is causing the problem?

And yeah you'll probably need CE for an optimal test at the moment (Drones in round 2) - but a more global fix for that will come later so it can work with any mod.
by Gidoza
Fri Dec 09, 2016 2:18 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

Okay, so here's a new version of it to try out. I actually had to start a game from scratch because it would crash no matter what I did from my previous game. Here are the new files: http://www.filedropper.com/customflagships_2 http://www.filedropper.com/flagb_1 This time, I managed to face off agai...
by Gidoza
Thu Dec 08, 2016 4:45 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

I can't say for sure. You should try editing the BOSS_AUTOMATED event (events_boss.xml) to limit enemy oxygen like CE's BOSS_TEXT_3 does, but I think that might only appear once at the time you kill the crew. So even if it works, you might run into something like: crew kill in phase 1 > oxygen off ...
by Gidoza
Thu Dec 08, 2016 4:41 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 202746

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Brain explode. :( Well let's think of it another way. Most CE people use AE and play on Normal I presume. Which means the Normal DLC should be the standard, right? (Does picking Normal generate anything else?) I could make an Easy DLC and Hard DLC with slight adjustments to each in case someone is p...
by Gidoza
Thu Dec 08, 2016 4:17 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 202746

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

I know that. But why not Normal? Wouldn't it be - Easy, Normal, Hard, Easy DLC, Normal DLC, Hard DLC?
by Gidoza
Thu Dec 08, 2016 4:12 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

There must be a point where the game checks if the crew is dead to know whether or not to put them on the next phase, and I have no idea whether suspended clones count. You should probably test it to make sure the balance is right (whichever way you go) if you aren't sure either. Keeping the cloneb...
by Gidoza
Thu Dec 08, 2016 3:16 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

Huh? Interesting that it only SOMETIMES crashes on the first phase. But anyways - will try re-making the layout and adding more Drone data to CustomFlagships.ftl and keeping the Flagship design part as minimalist as possible to clean things up - will then present that when I have it done and see how...
by Gidoza
Thu Dec 08, 2016 2:08 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 30578

Re: Rebel Flagship Design

Hm...weird! When I load CustomFlagships and FlagB, it just crashes for me in the first instance and I don't even see the Flagship at all. I think I understand Re: The image files - CustomFlagships should hold all the sounds and images and such by itself, and FlagB should just have the skeleton of th...