Search found 178 matches

by Gidoza
Tue Dec 20, 2016 2:17 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

You can give specific flagships an event file that overwrites CEs oxygen shutdown event, yes. The event in question is BOSS_TEXT_3 in events_boss.xml . This will only work if the player places the mod after Captains Edition though, but that might be in order anyway. It won't erase any of the OTHER ...
by Gidoza
Mon Dec 19, 2016 11:02 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

Looks good. With the hull, maybe something like this? https://dl.dropboxusercontent.com/u/18243056/customflagship/2016-12-19%2014_03_54-FTL.png I'm not sure I like the start, but if you put it lower, it doesn't fit when it starts over. Maybe lower the whole thing by a pixel, or make more steps? If ...
by Gidoza
Mon Dec 19, 2016 10:57 pm
Forum: Working Mods
Topic: Poking At CE
Replies: 3
Views: 2185

Re: Poking At CE

There was a changelist originally, but I probably did 50 fiddles since I started it and just lost track because not too many were taking interest. =D However, the Advanced Plating reduces those things to level 1, so they still work but not as well.
by Gidoza
Mon Dec 19, 2016 2:24 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

Anyways, regarding offsets - I tried "optimal offset" with SuperLuminal - it doesn't exactly work. While it might offset one of the Flagship lines correctly, it'll fail miserably for another one. Particularly stage 2 - and I think this is because the Flagship is ultimately non-centred in ...
by Gidoza
Sat Dec 17, 2016 10:33 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

What's going on? The only thing that comes to mind is that Ion Intruders might work like Vanilla Augmentations - where they can never be renamed for any reason or they don't work properly. What do you think? Yep, they won't work if renamed. Only their vanilla ID makes them functional. OK good to kn...
by Gidoza
Sat Dec 17, 2016 5:13 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

Thanks for trying, RAD-82. :D The effort is appreciated, to say the least! Anyways, regarding offsets - I tried "optimal offset" with SuperLuminal - it doesn't exactly work. While it might offset one of the Flagship lines correctly, it'll fail miserably for another one. Particularly stage ...
by Gidoza
Fri Dec 16, 2016 11:39 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

Okay, so... Gibs - Looks like I didn't miss anything; the RandomFlagships files just don't appear to have those as part of the Gibs deal (As far as I can tell?). If there's a way to include them easily, then I don't know it at the moment; otherwise, this would be someone else's volunteer project. Mi...
by Gidoza
Fri Dec 16, 2016 2:53 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

Ok, so I played through flagM today. Sorry for the delay. Noticed a couple of things, not sure if you want screenshots here, so just gonna mentioned them for now: - I saw the offset problem in phase 1, I suspect it's because of the first room from the left being in a different place and the whole t...
by Gidoza
Thu Dec 15, 2016 9:36 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 601760

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi - I'm just wondering if I could have two or three testers in my "Rebel Flagship Design" thread to work through some bugs. These are generating regular inquiries and it would be a big mess if I were to put them all here because they would have no context. Basically I just need people who...
by Gidoza
Tue Dec 13, 2016 12:55 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 28736

Re: Rebel Flagship Design

http://www.filedropper.com/flaga Our typical Flagship is Flag A here - just putting it up to test the offset thingie. If that's solvable - then so far everything seems to be working and I can just amass the rest and upload them all at once in the near future! EDIT: And as if running tests to see if ...