Search found 164 matches

by Gidoza
Thu Jan 19, 2017 3:35 am
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

Hello!

New version as of January 18, 2017 - lots of fixes, balance changes, and graphics adjustments, but still a bunch of work to do! I haven't forgotten the project for a second. :)

Here it is!

http://www.filedropper.com/customflagships11
by Gidoza
Sun Jan 08, 2017 9:19 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 19383

Re: Rebel Flagship Design

Thank you!
by Gidoza
Sun Jan 08, 2017 2:49 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

So right now I'm just redesigning all the ships from what I've learned to avoid some of the bugs and problems. Still have issues with proper centering (this is the most elusive trait) but even if not centered I'll have anotger batch ready by next week.
by Gidoza
Wed Jan 04, 2017 4:08 am
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

Okay, so a couple things to report from my single hour of testing since I've been back on vacation. 1. Apparently, FTL does not like certain values for the shield bubble. When trying to straighten things, it makes the game crash. Even numbers at least appear to be okay. The point is that I need to b...
by Gidoza
Wed Jan 04, 2017 4:01 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 19383

Re: Rebel Flagship Design

https://dl.dropboxusercontent.com/u/18243056/customflagship/box_hostiles_hull2%20upanddown.png Do you mean something like this? https://dl.dropboxusercontent.com/u/18243056/customflagship/up%20and%20down%20hull.ftl Exactly that - yes! (But why is it white? :P)
by Gidoza
Thu Dec 29, 2016 6:35 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

When you fought X, were you on Hard, or not Hard? On Hard, all of those Artillery are going to be set at 4, but on Normal/Easy I had them set to different values. So yeah this is where knowing the difficulty level makes a difference. It was normal, I've since tested a little more and it looks like ...
by Gidoza
Wed Dec 28, 2016 3:33 am
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

Well, I played through X.. The crew was indeed frozen in phase 1, and they didn't seem to be anymore in 2, they came to fight my boarders. Doors were fine, though, I could attack them. I have no idea what could be the problem, I'll try some things. The flagship was also too much to the right, in bo...
by Gidoza
Wed Dec 28, 2016 3:25 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 19383

Re: Rebel Flagship Design

https://dl.dropboxusercontent.com/u/18243056/customflagship/2016-12-27%2000_56_14-FTL.png https://dl.dropboxusercontent.com/u/18243056/customflagship/big%20drop%20hull.ftl https://dl.dropboxusercontent.com/u/18243056/customflagship/2016-12-27%2001_00_13-FTL.png https://dl.dropboxusercontent.com/u/1...
by Gidoza
Sat Dec 24, 2016 4:59 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 8454

Re: Flagship Diversity Beta - Need Testers!

I didn't board it, but all the doors were most definitely there, and further to that, they worked perfectly in the second and third states of the same Flagship!
by Gidoza
Sat Dec 24, 2016 4:57 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 19383

Re: Rebel Flagship Design

The Artillery rooms all have consoles. And depending on the Flagship type, I've seen a bunch of dudes spawn in empty rooms, only for them all to then move around and go into appropriate spots. I feel like I'm missing something. Maybe it has something to do with what the room number IDs are? Any spe...