Search found 178 matches

by Gidoza
Sat Nov 26, 2016 12:24 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Fair enough point on forcing randomization. I guess that is overkill. Nevertheless, going the 300-file direction also seems overkill and unnecessarily burdensome. If we just had a small code that randomized it each time like the current Flagship Randomizer does by just picking one and then heading t...
by Gidoza
Fri Nov 25, 2016 3:08 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

I think it would be better to code it rather than have the player pick one randomly from a folder. I'd need to know about the cryptic names (Are they static, or do they themselves change?) in order to use them, because presently I still don't understand. :) I'll poke at your first part of the respon...
by Gidoza
Fri Nov 25, 2016 1:54 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

OK! So here's where I'm at. I think (I certainly hope!) that I managed to correctly access all the appropriate Weapons and Drones I would need with the appropriate links to their graphics, and I have a specific file for all of them from which I would "pull" the necessary items when designi...
by Gidoza
Wed Nov 23, 2016 12:32 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Hm ok looks like the temp folder doesn't do what I though it does. In that case you'll have to look at FlagshipGeneratorSource/Weapon Data and FlagshipGeneratorSource/Weapon Source and turn the stuff there that makes up the weapons into a mod. You can take animations.xml.append as is, but you'll ha...
by Gidoza
Sat Nov 19, 2016 4:19 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Hmmmmm...I made the temp from Flagship Randomizer into a mod, but it only gives 4 weapons when I open it with 7Zip. Presumably the last 4 weapons that the Randomizer generated. I need access to ALL the weapons (with their respective graphics). Is this possible? That, and in addition, when I load thi...
by Gidoza
Fri Nov 18, 2016 11:26 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6627
Views: 5159156

Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295

I think you probably want a response from sleeper, but here goes. It's up to you if you want to make a separate topic, but I encourage it: so that it won't get buried and you'll probably get direct replies in your topic as feedback, rather than Sleeper getting every reply. Remixing CE and publishin...
by Gidoza
Fri Nov 18, 2016 3:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6627
Views: 5159156

Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295

Allright, so I'm at the point where I'm happy uploading my modified CE (mainly weapon/drone/augmentation balances with a modded Vanilla Ship Loadouts version) to be enjoyed and critiqued. Do I just use File Uploader and provide a link?
by Gidoza
Fri Nov 18, 2016 3:06 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Cool! I'll work with that. One further question - when I load the BOSS ship from FTL, it always seems to load the Vanilla non-AE version, which seems odd because this isn't reflected in the game at all. Furthermore, even stage 1 seems to have systems on it that aren't actually there, and certain thi...
by Gidoza
Sat Nov 12, 2016 12:07 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Okay, so here's a question: how do I use Superluminal to access the weapons available in the Flagship Randomizer? It isn't obvious to me. I THINK that that's all that I would need in order to create a variety of pre-set Flagships, but I'm not sure how to do it. Thanks!
by Gidoza
Fri Nov 11, 2016 1:55 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 210152

Re: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Thanks! I'll try it out and see what I can do with it. :)