Search found 164 matches

by Gidoza
Fri May 04, 2018 7:44 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 24013

Re: 26 Flagships - Variable Flagship Challenge

So I played through 5 runs with your changes, and I have got to say it was really fun! I really liked how you addressed my biggest gripe with CE - that being the boatload of useless weapons and augments - by not just buffing them into a usable state with a reasonable cost, but most ingeniously, add...
by Gidoza
Thu Apr 26, 2018 7:39 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 24013

Re: 26 Flagships - Variable Flagship Challenge

OK well first off (as a re-cap, not saying that you're saying anything or anything...lol), the main focus here is the 26 Flagships package, so I'll prioritize that. The CE mod I made was sort of a thing I did for myself and just shared with everyone because I like to share...basically it was a prod...
by Gidoza
Thu Apr 26, 2018 1:34 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 24013

Re: 26 Flagships - Variable Flagship Challenge

I can't remember exactly which Flagship variant had the issue (I was using the randomizer). If I encounter it again, I'll let you know! Okay, will do - nevertheless, I have a Word document that lists everything each variant has, so when I have time to play through a couple games I should be able to...
by Gidoza
Mon Apr 23, 2018 4:26 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 24013

Re: 26 Flagships - Variable Flagship Challenge

This is a really great mod :D One thing I noticed though is that your CE Variant has buggy graphics in the hangar. Is this due to the hangar animations that are now no longer functional with the latest version of FTL? I would recommend extracting the modified player ships into a patcher-type mod ra...
by Gidoza
Fri Apr 20, 2018 2:19 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 24013

Re: 26 Flagships - Variable Flagship Challenge

Thanks for making this mod! I'm excited to try it out! I am a Mac user so the CustomFlagshipRandomizer.jar file doesn't seem to run correctly. There is a popup that asks me to identify a directory where the flagship files are, but I don't see how to select the directory. If CustomFlagshipRandomizer...
by Gidoza
Wed Apr 18, 2018 7:42 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 422611

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

As for the Oxygen and Evade - ... (Is there a mod somewhere yet that returns the view of everything to the old form?) - if you know where that might be located, that would help aplenty! yes like I said, there is a very close match in sMPK. it is not exactly the same because now in FTL 1.6 that part...
by Gidoza
Wed Apr 18, 2018 4:02 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 422611

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I'm using a slightly older variant of CE ... the SOUNDS of everything in CE simply do not play, and also both the Oxygen and Evasion panels are out of sync. How do I fix that myself? the sounds problem is because prior to FTL 1.6 there were unused vanilla sounds that CE referenced, but in FTL 1.6 t...
by Gidoza
Tue Apr 17, 2018 11:04 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 422611

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi there - I'm using a slightly older variant of CE that I prefer, but with the new FTL update and the new slipstream, it seems that the SOUNDS of everything in CE simply do not play, and also both the Oxygen and Evasion panels are out of sync. How do I fix that myself?

Thanks,
-Gidoza
by Gidoza
Fri Feb 02, 2018 3:44 pm
Forum: Mod Development
Topic: What's the word on mods in the new patch?
Replies: 3
Views: 2511

Re: What's the word on mods in the new patch?

Ah ok, it seems SMM has been updated - I had thought the whole system was broken. I'll have to check it out and see what's up.
by Gidoza
Thu Feb 01, 2018 10:00 pm
Forum: Mod Development
Topic: What's the word on mods in the new patch?
Replies: 3
Views: 2511

What's the word on mods in the new patch?

I was perusing the forums and didn't see anything that stood out, so I thought it good to make a thread that's visible regarding how to make mods work again. I sure don't know how. Has a method been developed, and are there some clear instructions for it?

Thanks!