Search found 206 matches

by Arfy
Sun Mar 17, 2019 3:13 am
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 22543

Re: [Squad] Aquamarines v1.0.0

(review) Thanks for leaving this review and for the kind words! I do admit that this squad is extremely powerful and really does require balancing; however that can be said about a lot of my older (unreleased) squads as well - this was made during a time where I had little care about balance (still...
by Arfy
Thu Mar 14, 2019 8:51 pm
Forum: Working Mods
Topic: [Squads, Unmaintained] Arfy Squad Collection
Replies: 27
Views: 38400

Re: [Squad, Pack] Arfy Squad Collection

Ok, having a problem with the Manacasters. For some reason both the Dualcaster and Earth Mech's first attack on every mission freezes before applying the default effects, which is screwing up everything. This may also apply to the Frost Mech but since its attack is already a freeze effect it is red...
by Arfy
Thu Jan 03, 2019 10:18 pm
Forum: Working Mods
Topic: [Squads, Unmaintained] Arfy Squad Collection
Replies: 27
Views: 38400

Re: [Squad, Pack] Arfy Squad Collection

ALEATORIVM wrote:When I start the game a message pops up
It says "Unable to mount mod at [arfy_squad_collection]: cannot open mods/arfy_squad_collection/scripts/init.lua: No such file or directory"


You need to extract the squads themselves from the folder "arfy_squad_collection".
by Arfy
Thu Nov 22, 2018 4:38 am
Forum: Working Mods
Topic: [Squads, Unmaintained] Arfy Squad Collection
Replies: 27
Views: 38400

[Squads, Unmaintained] Arfy Squad Collection

This post contains 7 squads which I have neglected to upload to any sort of site outside of Discord; for the most part, these squads are relatively old and display how my abilities to make Into the Breach mods have changed. If you want to read each squad's backstory (which are a fairly short read), ...
by Arfy
Wed Sep 05, 2018 1:29 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 61590

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

KingdomKrafters wrote:Since when have we used your assets?


As of 0.4j, this mod currently uses the following:
  • Coronet's Hull
  • Passerine's Hull
  • Passerine's Omega Laser Artillery

Remove them or keep them in the mod, at this point I honestly do not care anymore.
by Arfy
Mon Sep 03, 2018 8:17 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 61590

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

CurseDC wrote:...from what I remember, arfy doesn't work on the mod any more :P


This mod uses some of my work/assets, and I requested to be credited (although I am listed under occupations I was never a part of).
by Arfy
Fri Aug 24, 2018 2:58 am
Forum: Working Mods
Topic: [Mission] kartoFlane's Mission Pack v0.7
Replies: 16
Views: 28339

Re: [Mission] kartoFlane's Mission Pack v0.2

stylesrj wrote:So what would happen if one used the Overdriver on Silica? Does Silica get another two moves or is it only the one?


Silica will only be able to get a total of 3 moves if you use the Overdriver on them.
by Arfy
Fri Aug 17, 2018 6:25 pm
Forum: Mod Development
Topic: [Question] Oxygen bug?
Replies: 2
Views: 2692

Re: [Question] Oxygen bug?

FTL can't really handle 1x1 rooms (or anything larger), so oxygen deprivation will always look like that.
by Arfy
Wed Jul 25, 2018 9:20 pm
Forum: Working Mods
Topic: [WEAPONS/ENEMIES] Commander's Expansion Pack
Replies: 3
Views: 10602

Re: [WEAPONS/ENEMIES] Commander's Expansion Pack

bamalf wrote:Although the inscriptions "CEP" on the images look superfluous.


The CEP tag is there just to differentiate the modded weapons from the vanilla weapons since ATM most of them reuse vanilla's portraits.

But yeah; I can see what you're getting at though.
by Arfy
Wed Jul 25, 2018 1:33 am
Forum: Working Mods
Topic: [WEAPONS/ENEMIES] Commander's Expansion Pack
Replies: 3
Views: 10602

Re: [WEAPONS/ENEMIES] Commander's Expansion Pack

Minor update released:

Transmogrifier will now instantly kill Psions instead of moving them off of the board. (previously this would allow the Psions' effect to be in effect even if it was not on the board)

Also be prepared for 4 new weapons; they should be coming soon!