Search found 266 matches

by Chrono Vortex
Mon Mar 06, 2017 10:54 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 299664

Re: Previews from the impatient

I think I'm gonna need to make a new weapon pack just to accommodate this animation.

Image

Finally, I can bring some of my old weapon ideas back from the dead.
by Chrono Vortex
Mon Mar 06, 2017 9:01 pm
Forum: Working Mods
Topic: [SHIP] [AE] [CE Ready] Our Soul
Replies: 4
Views: 6399

Re: [SHIP] [AE] [CE Ready] Our Soul

It can get artillery? What kind? It's effectively just a 6 shot cluster bomb. I couldn't be bothered to come up with anything ground-breaking. I'm open to suggestions if you have any. Also, I find it kinda funny that you've crossed a game with pacifist mechanics, and FTL, a game where (frequently) ...
by Chrono Vortex
Sat Mar 04, 2017 4:24 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 902740

Re: Master Mod List - Advanced Edition

Here's some for ya. Nemesis (ship) by bamalf: http://subsetgames.com/forum/viewtopic.php?f=11&t=30261#p107816 Railguns, Photocasters, & More! (weapons) by WhiteWeasel: http://subsetgames.com/forum/viewtopic.php?f=11&t=30294#p108138 Our Soul by myself: http://subsetgames.com/forum/viewtop...
by Chrono Vortex
Sat Mar 04, 2017 4:18 am
Forum: Working Mods
Topic: [SHIP] [AE] [CE Ready] Our Soul
Replies: 4
Views: 6399

[SHIP] [AE] [CE Ready] Our Soul

http://i.imgur.com/nmGQvPI.gif I threw this thing together because I was bored and I made the mistake of getting myself sucked into the all-consuming black hole that is Undertale. I couldn't be bothered to make an entirely new hull, so thankfully the Federation Bomber is already roughly shaped like...
by Chrono Vortex
Fri Mar 03, 2017 8:14 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 604997

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I seem to be rather hung up on giving multiple weapons or augmentation rewards to the player in an event. I'm going to assume it's not possible to do in one event block. Are there any examples of an efficient way of doing this? I've done a couple searches but the answer has eluded me. Thanks in adv...
by Chrono Vortex
Tue Feb 28, 2017 11:29 pm
Forum: Mod Development
Topic: [SHIP][WIP]USS Defiant
Replies: 20
Views: 32719

Re: [SHIP][WIP]USS Defiant

How goes the project? Any updates for us?
by Chrono Vortex
Sun Feb 26, 2017 9:54 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 17059

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85

there is a link to the weapons pack thread on the first post, but I guess it isn't clear enough? here's the topic anyways, with the download at the bottom: http://subsetgames.com/forum/viewtopic.php?f=12&t=26985 Oh. Well, that doesn't make me feel dumb at all... Thanks for letting me know. I ac...
by Chrono Vortex
Sun Feb 26, 2017 1:55 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 17059

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85

Have you considered releasing the weapons in this mod as a separate weapons pack? We can always use more of those.
by Chrono Vortex
Sun Feb 26, 2017 1:43 am
Forum: Working Mods
Topic: [SHIP] Nemesis
Replies: 18
Views: 17887

Re: [SHIP] Nemesis

You should probably ask Sleeper to slap this on the master mod list.

Love the hull and weapon art by the way, great job!
by Chrono Vortex
Fri Feb 24, 2017 1:56 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 17059

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

You may want to consider messing with the weapon mounts a bit. I think that most beams are set to be mounted a little more forward on the hull than other weapons, and it looks a little weird on this ship...

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