Search found 266 matches

by Chrono Vortex
Mon Mar 20, 2017 3:51 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 57932

Re: [SHIP] The Moke & Firestarter (3.0, for AE)

TaxiService wrote:Download The Moke 3.0

The link doesn't seem to work anymore.
by Chrono Vortex
Mon Mar 20, 2017 12:59 am
Forum: Working Mods
Topic: [MOD] [AE] C&C Weapons Pack
Replies: 26
Views: 60615

C&C Weapons Pack v4.0

A long overdue update. I've made a bunch of miscellaneous changes to a bunch of the weapons to hopefully make them both more balanced and more interesting. There's also two newish weapons, and several updated animations for the weapons and explosions. Most importantly, there is now an additional mod...
by Chrono Vortex
Sun Mar 19, 2017 6:34 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 31502

Re: [MOD] [AE] Anomaly Weapons Pack

The deed is done.

Image

It's slightly different from what you suggested, but it should work. I'll make the more advanced versions of this soon.
by Chrono Vortex
Thu Mar 16, 2017 4:26 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 31502

Re: [MOD] [AE] Anomaly Weapons Pack

elijahdb wrote:Both. My apologies, should've been clearer on that.

No worries. I'll make that the next thing on my list.
by Chrono Vortex
Thu Mar 16, 2017 1:59 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 31502

Re: [MOD] [AE] Anomaly Weapons Pack

elijahdb wrote:I would really like to see a weapon that's a meld of a missile launcher and a heavy laser.

Do you mean a meld of their sprites, their stats, or both?
by Chrono Vortex
Thu Mar 16, 2017 12:59 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 902744

Re: Master Mod List - Advanced Edition

I made another thing. Anomaly Weapons Pack: http://subsetgames.com/forum/viewtopic.php?f=11&t=30318#p108347 EDIT: And another one. Steamtex Weapons Pack (made by steamtex of course, not me): http://subsetgames.com/forum/viewtopic.php?f=11&t=30332#p108466 EDIT 2: Aaaaaand another one. The Lev...
by Chrono Vortex
Thu Mar 16, 2017 12:55 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 31502

[MOD] [AE] Anomaly Weapons Pack

http://i.imgur.com/iJ8rXhF.png This mod is basically all my old and new weapons which don't fit into my C&C Weapons Pack . Any weapon idea that pops into my head and sticks so much that I end up animating and coding it will end up here, so there's bound to be plenty of odd-balls. http://i.imgur...
by Chrono Vortex
Mon Mar 13, 2017 1:17 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 299666

Re: Previews from the impatient

I think I'm gonna need to make a new weapon pack just to accommodate this animation. http://i.imgur.com/8VVr3mb.png Finally, I can bring some of my old weapon ideas back from the dead. What is that? A cloaked missile fabricator and launcher that uses no missiles? Or is it an ion missile fabricator ...
by Chrono Vortex
Sat Mar 11, 2017 2:57 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 34224

Re: Hard-coded FTL Modding

Holy crap yes!

mr_easy_money wrote:b-b-but how did you...

ArfyIII wrote:how exactly did you accomplish this?

I must know too.

You should try messing around with the rebel flagship if you can. I bet you could do some pretty crazy stuff with that.
by Chrono Vortex
Tue Mar 07, 2017 12:29 am
Forum: Working Mods
Topic: [WEAPONS/DRONES] Railguns, Photocasters, & More! v1.4.1
Replies: 19
Views: 30212

Re: [WEAPONS/DRONES] Railguns, Photocasters, & More!

Wow, a whopping 48 downloads! So far how are the weapons playing out? I gave it a shot, and the weapons I found seem to work pretty well. Albeit I didn't find many since I had CE and most of the other weapon mods installed... And the ship pack only has like 13... Are new ships less popular? Well, t...