Search found 492 matches

by Mr. Mister
Fri Mar 14, 2014 4:09 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4971754

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Three things: 1-I'm thinking that instead of having a dedicated hacking augment for it, the FTL Jammer could do both its original and the hacking job: have it disable only one engine bar on top of its FTL recharge jamming ability. Unless you add some stations with encased engines and cockpit and/or ...
by Mr. Mister
Thu Mar 13, 2014 9:27 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4971754

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

If you rename Subspace Scanners to Signal Amplificator, you can then create a new anti-cloaking augment and call it SUbspace Scanners.
by Mr. Mister
Wed Mar 12, 2014 12:46 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: The sM Polish Kit 1.032 (ft. IS/CEi 1.105 Patches + Modu

Well, it's looking more like a Kit now, that's for sure.
by Mr. Mister
Tue Mar 11, 2014 5:36 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4971754

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

About that mantis boarding fleet event: it seems that deep space entry beacons in CEi can call events other than the waiting menu. I had such event be the mantis boarding fleet, but since it was mid-event, the mantis fleet bacgkround (planet texture) didn't show up. So you've gotta be more selevtive...
by Mr. Mister
Mon Mar 10, 2014 11:50 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: [MOD]The sM Polish Kit 1.032 (ft CEi 1.105 and IS Patch)

I mentioned contested sectors because of the quest chain you can get if you enter them with some stuff, special stuff happens from the starting beacon. Cool things could be done if no duplicates are made (and all them are unique) and slowy just plays with the minimal position appearence, but I think...
by Mr. Mister
Mon Mar 10, 2014 10:57 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: [MOD]The sM Polish Kit 1.032 (ft CEi 1.105 and IS Patch)

That's not a bad idea... you could remove all the "race-controlled" sector types and just make so there are two or three duplicates of each, all unique (you would have to split the name list between them, or there's a very unlikely but existant possibility that you'll get to choose between...
by Mr. Mister
Mon Mar 10, 2014 5:57 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: [MOD]The sM Polish Kit 1.032 (ft CEi 1.105 and IS Patch)

I mean for the Industrial and Quarentine sectors. CEi doesn't touch them, so sMPK-music can be loaded before CEi no problem, but sMPK-CEi does modify the sector_data entries for both sector types, so they won't have their new music tracks if sMPK-music is loaded before sMPK-CEi. But if you order the...
by Mr. Mister
Mon Mar 10, 2014 4:37 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: [MOD]The sM Polish Kit 1.032 (ft CEi 1.105 and IS Patch)

Mmm, I'm seeing that sMPK-CEi overrides some of the new music, though the sector_data changes on it are probably of your volition and not because of CEi, since the latter's only contains data for the ancient sector type. So the solution seems to be another module: a custom music re-re-enabler to be ...
by Mr. Mister
Mon Mar 10, 2014 3:54 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4971754

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Once UI promts appear, those PDS shots will be fired, because in fact they've already been fired regardless of what the UI says: what you're seeing is basically the pre-detonation animation of a telebomb. EDIT: Also on Bio's video, a Rebel Defender at 53:20 has its artillery weapon (the triple heavy...
by Mr. Mister
Mon Mar 10, 2014 3:28 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 508325

Re: [MOD]The sM Polish Kit 1.032 (ft CEi 1.105 and IS Patch)

Well, in case of beam drones it's not that apocalyptic: just gotta teleport directly two crystals (instead of waiting for the pilot to get there too) into the enemy drone-room (which would still be empty) and use both crystal's lockdowns until drones are down, which shouldn't take that long, maybe e...