Search found 492 matches

by Mr. Mister
Sun Aug 10, 2014 10:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Yo, 'sup fellas. It's been a while, but I see you're all doing rather well. I think I'm finally back from my FTL hiatus, so I'll be frequenting here in a while back again. I never really played that much after AE was released, so I'm sure I have a lot of content to catch up to, both from the devs an...
by Mr. Mister
Sun Jul 13, 2014 11:17 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 668
Views: 483677

Re: The sM Polish Kit 1.2 for AE [CEi 1.229 Patches + Module

Sup slowie. Good to see you're back.

I'll resume testing this this week, and when you feel you've catched up enough to CE, I can tell bio to resume using sMPK.
by Mr. Mister
Fri May 16, 2014 4:43 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.212c/Inf 1.212c/EL 1.212b

I actually wouldn't mind giving the Federation Artillery a light Buff. Any ideas? Not really. I thought of changing it to 2-damage 2-pierce, or make it shorter and into a 2-damage 3-pierce, to encourage timed assistance with your weapons system, but they have their own drawbacks and won't allow for...
by Mr. Mister
Wed May 14, 2014 9:43 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiri...
by Mr. Mister
Tue May 13, 2014 7:44 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?

Doesn't matter.
by Mr. Mister
Tue May 13, 2014 10:12 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Slug B is the new Testrel.

Sbug B?
by Mr. Mister
Mon May 12, 2014 9:33 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Playing FTL now for the first time since just before AE came out. Damn single-shot laser MkI having the exact same cooldown as the flak cannon MkI, it costed me a Redtail run at Sector 2 because I could not get two damn consecutiove lasers to hit the target, and each enemy volley was four shots. Zol...
by Mr. Mister
Mon May 12, 2014 4:44 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

An interesting player artillery would be something like 12-shots 0-damage breach-causing light laser. No crew damage.

You'd need to synchronize the artillery with your own weapons so it fires while the enemy shields are down, since 0-damage lasers don't bring shield bubbles down.
by Mr. Mister
Sun May 11, 2014 7:24 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Yeah, unless that enemy is rare enough to, say, only appear in one or two sector-specific events. Then they would fit as, instead of a ship carring a variety of weapons, more like one of those weapon configurations inside such variety. Plus, a turret-filled station would look pretty badass. Not sure...
by Mr. Mister
Sun May 11, 2014 6:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4749173

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Yo R4V3-0N, since you're so talented in creating new ships, I realized there is one type of enemy ship CE still doesn't have (unless it does and I missed its implementation): A station with an artillery system. You know how the auto-satelltes are stated to be defense turrets in some events? Well, I ...