Search found 46 matches
- Thu Aug 25, 2016 1:14 pm
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 210
- Views: 250452
Re: [MOD][WIP]Arsenal+ English Translation Attempt
Maybe you should contact with FearThe Blaziken, he also tried to translate arsenal + http://www.ftlgame.com/forum/viewtopic.php?f=12&t=29385#p101125 [size=125] I also found out what an UnmappableCharacterException and here's the def: Checked exception thrown when an input character (or byte) se...
- Mon Jul 18, 2016 7:48 am
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 678091
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
I made a weapon, put it on the kestrel, took the oxygen system off of the ship and swapped the humans for Lanius. I turned it into an ftl file, put it in slipstream, added it into the game, and it doesn't even recognize my changes. Could someone check out my code and see what's wrong? Here's the li...
- Wed Jun 22, 2016 11:37 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170395
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
What's wrong with the textures and why doesn't it run with Advanced Edition? And why there are no type C. You're Running a Version of FTL prior to the AE Update (Hard Mode and AE Toggle are missing, Only Type A and B buttons can be seen), If you got the Game from Steam, GOG or Humble Bundle, update...
- Thu Jun 02, 2016 6:42 am
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 678091
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
How can I tell Slipstream when to use a Special Tag when a Certain Blueprint from another mod (Like Captain's Edition's Ion Shield or Insurrection's Regenerative Armour) is detected?
If so, Is there a way to do it though 2 separate data files? (Example: autoBlueprints.xml and blueprints.xml)
If so, Is there a way to do it though 2 separate data files? (Example: autoBlueprints.xml and blueprints.xml)
- Sat May 28, 2016 12:43 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 678091
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
I am trying to make the Flagship Construction Event disable the Enemy's weapons (Modded Flagship Construction to have Power Surge as its weapons system) using the Escape and Surrender Events, but every time I try to test the event, something re-enables the systems. Is there something hardcoded that ...
- Thu Apr 07, 2016 3:07 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531938
Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
Thanks! What made you decide to change it to the new title screen that you have today?
- Thu Apr 07, 2016 3:04 pm
- Forum: Working Mods
- Topic: [SHIP] Make The Federation Great Again!
- Replies: 36
- Views: 32481
Re: [SHIP] Make The Federation Great Again!
Even though the new Artillery make the Trump Ship weaker, this is what it can do at its best.


- Thu Apr 07, 2016 11:42 am
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531938
Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
Also, a new title screen featuring something I made a couple of months back over the course of a day: a giant Stealth cruiser. And the one there is only half the size of the one I actually drew. slow, do you still happen to have the old title Image for Insurrection? Because even though the new titl...
- Thu Apr 07, 2016 10:48 am
- Forum: Mod Development
- Topic: FTL Russian Mod "Arsenal +" ?
- Replies: 8
- Views: 12712
Re: FTL Russian Mod "Arsenal +" ?
I actually got it running on my version of FTL, Opening the mod file, it has data for a lot of weapons[/i], new sectors (Lanius Homeworlds?, AI controlled/home Nebula and a Sector controlled by an Order of Religious anarchists?), Russian translated events of the Vanilla game, and apparently a way to...
- Sun Apr 03, 2016 2:12 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531938
Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
The Irony is that I have made a more compact version of the Music Add-on for myself using SMM's Special Tags (So there won't be two copies of a Sector when the Music Add-on is applied). Removing the Hyperspace track, I quickly remade the mod (Ctrl+C and Ctrl+V) to work with CR. If anyone is interest...