Search found 46 matches
- Wed Dec 13, 2017 5:39 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170276
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
As 1.6.1 is in beta, it might be unnecessary to fix CE to become compatible with the new update. But I still managed to fix up a patch to cover most issues with 1.6.1, as well as properly remove Trade Goods from your cargo when traded as part of 1.6.1's new remove tag. Download my patches here List ...
- Tue Dec 12, 2017 10:37 am
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1512979
Re: Slipstream Mod Manager v1.7 (2017-12-12)
I tried " HighRes Backgrounds & Planets " just now without incident. I tried to install the mod you tested, but didn't get the usual image that showed up on the main menu. (Regular FTL Main Menu instead of https://i.imgur.com/6axVWm9.png ) This means that SMM is also failing to overwr...
- Mon Sep 25, 2017 12:47 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170276
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
I think I know the exact cause of the lag -- something I encountered while making Advanced LTO -- it's because the hyperspace event (the start_beacon) splits into choices with different events that later rejoin into the same event (start_beacon "actual"). I believe the way to fix this wou...
- Sun Sep 24, 2017 12:42 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170276
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
any idea if its possible to alter the starting events in a sector to not require fuel Maybe as just an add on to CE, cause some of us like CE but not the requirment for fuel all the time, many runs died because I burned too much fuel or didn't have enough to keep the fleet back long enough With thi...
- Wed Jun 21, 2017 12:50 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170276
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
Question - When saying "Deal!" to the Pirate mission about going and killing an enemy leader - when killing that enemy leader, the reward event never triggers - I only ever get a really wimpy reward that makes the whole thing not worth the while. Is there something missing in the quest da...
- Fri Jun 16, 2017 2:57 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5170276
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
I've experienced several issues with the main mods of Captain's Edition, I didn't bother to post these issues earlier before, but seeing CE is no longer being expanded, I feel that a few bugs need to be squashed in order to make it more complete. First off, the CE data mod has the Github files from ...
- Sun Jun 04, 2017 1:12 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531920
Re: sM Polish Kit: Insurrection v1.4 [CE Support + Modules]
Though I may get these issues out of the way, so I don't have to run a seperate mod to fix them manually. I just checked the Insurrection Mod files and saw that none of the Insurrection AE equipment had xml commands to be added on the "DLC_ITEMS/WEAPONS/DRONES" blueprintLists, this results...
- Tue Mar 28, 2017 6:18 am
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 607
- Views: 337990
Re: Previews from the impatient
I'm kinda surprised nobody's done this already. http://i.imgur.com/vXwhNzr.png I'd expect to see stuff like this in CE or the sM Polish Kit, but it doesn't look like it. Oh well, more concepts for me. slow actually made a proper Flak Charger in his Insurrection expansion as a exclusive weapon for o...
- Sat Mar 04, 2017 11:04 am
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531920
Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
To anyone in the future reading this, welcome to the 60th page of this thread! Now that I gotten that out of the way, let's get to my point. I have found a couple of small (mostly aesthetic) bugs with the kit in the past week of playing Insurrection. ⋅ While playing the Insurrection Crysta...
- Fri Feb 03, 2017 11:49 am
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 669
- Views: 531920
Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
I just fought the Insurrection Flagship in a Ion Storm during Phase 3 (I had Lv8 Engines but I was curious). The Flagship didn't power it's Artillery or Mind Control until I damaged their engines with the most ideal Vulcan setup in the game, if I didn't had the OP Vulcan of the Falcon, I could simpl...