
Search found 155 matches
- Mon Dec 03, 2012 2:33 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Thank you boa, for the help.
And yeah sandrew, I assume the reason it didn't work in the first place was because the INI file wasn't in the "right place." Unfortunately, I'm not quite sure where that right place is on Mac (I'd assume it'd be the same folder that main.py was in.)

- Sun Dec 02, 2012 4:48 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
@Windup, just to make sure, did you restart GMM after putting the new mods in the folder?
@FlamingDodo, that advice is for Mac OS X computers. You're talking about the struct error and you're running Windows, correct? If so, did you follow my advice a little earlier?
@FlamingDodo, that advice is for Mac OS X computers. You're talking about the struct error and you're running Windows, correct? If so, did you follow my advice a little earlier?
- Sat Dec 01, 2012 1:52 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
The error looks like it has something to do with PyInstaller. Instead of running modman.exe, can any of you download Python 2.7.3, drag the .py files from the /src/ directory to where modman.exe normally goes, and try running main.py?
- Thu Nov 29, 2012 5:25 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
@Solarion, unfortunately not. I'm not sure what the difference the steam version has VS the drm-free version that would cause such an error. A screenshot might help, yeah.
@Vincam, sounds like you're getting an error. Make sure you extracted everything to the right place.
@Vincam, sounds like you're getting an error. Make sure you extracted everything to the right place.
- Wed Nov 28, 2012 7:51 am
- Forum: Mod Development
- Topic: How to Install Mods on Mac?
- Replies: 13
- Views: 25666
Re: How to Install Mods on Mac?
Hi lotten, right now you're currently using an outdated build. Grab the latest version, EasyGUI has long since been replaced. 

- Wed Nov 28, 2012 7:47 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Try different mods, maybe the one you used doesn't work properly. Otherwise, I need more information in order to help.
- Sat Nov 24, 2012 11:18 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1080442
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
So far it seems that everyone that has this error has the steam version and has their game located at a nonstandard location. As to why this happens... I have no bloody clue. Everything should be relative. Is there anyone having this issue with a Drm-free copy or with steamapps in the normal location?
- Fri Nov 23, 2012 10:57 pm
- Forum: Mod Development
- Topic: Any Mods to increase Crew numbers?
- Replies: 15
- Views: 19807
Re: Any Mods to increase Crew numbers?
Moving from Working Mods to Mod Development.
- Fri Nov 23, 2012 7:35 am
- Forum: Working Mods
- Topic: [MOD][NEW RELEASE] Sonata 7a TC
- Replies: 139
- Views: 141003
Re: [MOD][WIP] Sonata
This looks and sounds great, though it was a bit of a pain to make it .ftl (simply renaming it doesn't work because all of your stuff is nested inside a folder in the archive.) And once I did patch it in, when I clicked on new game my game seemed to crash (perhaps it is something on my end?).
- Fri Nov 23, 2012 7:03 am
- Forum: Mod Development
- Topic: [Modding] Ship Editor v0.45
- Replies: 13
- Views: 39303
Re: [Modding] Ship Editor v0.45
Ne0, as far as I know, this program has been made obsolete by Darkfrost's program. Try it out.