Search found 118 matches

by Levgre
Fri Sep 12, 2014 5:36 am
Forum: Mod Development
Topic: Levgre's gameplay overhaul mod
Replies: 11
Views: 4654

Re: Levgre's gameplay overhaul mod

irrelevant now
by Levgre
Wed Sep 10, 2014 12:47 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 453126

Re: Questions here: an inquiry thread!

Simply by doing the following steps with FTL dat manager open original data.dat Export blueprints.xml delete blueprints.xml in data.dat re-add the exported blueprints.xml (no editing, did not open it in any editor/program) Saving I get the following fatal error http://i.imgur.com/5uv8nXE.png http://...
by Levgre
Sat Sep 06, 2014 6:10 am
Forum: Discussion
Topic: Which Systems on which Ships?
Replies: 10
Views: 8201

Re: Which Systems on which Ships?

Cloaking > Hacking > Mind Control > Boarding > Drones. So basically I never get drones unless I start with it. I avoid buying boarding on most ships. In AE enemy ships will have better defenses vs your boarding and have more offense, necessitating quicker victories. Buying boarding dilutes your othe...
by Levgre
Fri Sep 05, 2014 11:24 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 48202

Re: [Tool] FTL Error Checker - v 1.02

I got lots of unexpected errors in files I didn't touch at all. And for the one I modded the most, blueprints.xml, it says it wasn't even parsed. Is it possible syntax was messed up just by coping into a text editor then re-adding it to the .data? (I opened with wordpad, copied into as3 for editing,...
by Levgre
Fri Sep 05, 2014 10:42 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 453126

Re: Questions here: an inquiry thread!

Got FTL Dat Manager to work, used commands instead of drag and drop, or maybe did something else different. Getting a runtime error when I run FTL, guess it's trial and error time. If it's not a syntax error, my top guesses are: Changing the limit of systems (like cloak down to 1). Might just have t...
by Levgre
Fri Sep 05, 2014 7:15 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 453126

Re: Questions here: an inquiry thread!

So is there any dat manager that is functional atm? I read that ftldat is out of date (I unpacked successfully with it, the instructions for repacking suck). I've also had problems repacking with ftl Dat Manager, when I try to repack an .xml via drag and drop, I end up getting a blank document.
by Levgre
Fri Sep 05, 2014 2:48 am
Forum: Mod Development
Topic: Levgre's gameplay overhaul mod
Replies: 11
Views: 4654

Levgre's gameplay overhaul mod

The intention of this mod is to give a total different feel to the game, unlike vanilla or any other mod. Of course that doesn't mean superior, just different for the people who would like a change to freshen up the game :). Overall the goal is to make it much more hectic. Ships more potent offensiv...
by Levgre
Fri Sep 05, 2014 12:28 am
Forum: Mod Development
Topic: Anyone willing to help implement my mod for a bit of cash?
Replies: 4
Views: 2345

Re: Anyone willing to help implement my mod for a bit of cas

Since most of it is essentially data entry and packaging the files for use, it shouldn't really be many hours. Guess I'll do it myself sometime. Once I learn/troubleshoot a few things I'm getting stuck on I imagine I'll be able to implement the mod in a couple hours, and then balancing/playtesting w...
by Levgre
Thu Sep 04, 2014 8:32 pm
Forum: Mod Development
Topic: Anyone willing to help implement my mod for a bit of cash?
Replies: 4
Views: 2345

Re: Anyone willing to help implement my mod for a bit of cas

Well I'd be balancing and playtesting. 40$ sounds too high though, thanks for the offer :).
by Levgre
Thu Sep 04, 2014 10:23 am
Forum: Mod Development
Topic: Anyone willing to help implement my mod for a bit of cash?
Replies: 4
Views: 2345

Anyone willing to help implement my mod for a bit of cash?

I'd like to make a mod which significantly changes the core gameplay of FTL, as much as possible given what can be modified. However I am working on my first major indie flash game, so my mental energy and time is a little spread thin to learn how to make everything work. (although I have browsed th...