Search found 55 matches

by NonPlayableYoshi
Thu Feb 13, 2014 3:59 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 100354

Re: FTL Captains Edition: Call for Events/Textlists

I'm just saying that you should pay attention to the rules of event suggestions. well not to be rude but its event SUGGESTIONS. that said. im not sure whats wrong with the event other then the fact the mantis i made up is in it and if it helps at first planed to just make this a federation bomber w...
by NonPlayableYoshi
Thu Feb 13, 2014 3:46 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

It's alright English, that was directed at agigabyte (if you check the quote). And Gig, stop being so condescending, not everyone's familiar with the intricacies of FTL modding. Yoshi, likewise there's no call to get nasty. A little background on IS, so that you understand a little more of its func...
by NonPlayableYoshi
Thu Feb 13, 2014 2:30 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

Incorrect, you get such little scrap because sector progress is impossible for IS, so he CAN'T make you get more later. Learn how the mod works. I don't mod games. got it? everything i was told in this forum is all i know about it. (other then the ship editor but it just codes a ship for you) and t...
by NonPlayableYoshi
Thu Feb 13, 2014 2:23 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 100354

Re: FTL Captains Edition: Call for Events/Textlists

-completely in-depth lore friendly -well balanced (concerning rewards, negative and positive outcome, etc.) (-matching vanilla style and tone, I know that is vague, but try to take it into account for coherency) -fully written as usable xml.append code, including sub-events, lists and ship events i...
by NonPlayableYoshi
Thu Feb 13, 2014 12:46 am
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

what about something like this (IF you can code it): Your crew is getting hungry. you stop to get some food 1.don't buy any food One crew member dies 2.(30 or more scrap) Buy food -30 scrap It's not that hard to write, though that scrap cost is steep. steep? in ftl infinite space. its made to be. y...
by NonPlayableYoshi
Thu Feb 13, 2014 12:10 am
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

Your idea would work if we had any way to remove augments or blueprints... However, you could work around that by portraying, say, missiles as food, and then having an event that would by default kill a crewmember, and a blue option requiring 1 missile that allows the player to save all crew, but l...
by NonPlayableYoshi
Wed Feb 12, 2014 10:42 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 100354

Re: FTL Captains Edition: Call for Events/Textlists

(found in any Civilian zone) (found in sector 1-3) If you want to use this idea just PM me and ill give you everything you need to add the ship i want used for this You find a small Mantis ship. "Hello, how are you?" 1. Not bad "Well my name is Ace. Need help with anything?" -1.W...
by NonPlayableYoshi
Wed Feb 12, 2014 10:03 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

Stuff can be coded, but you can't add things like that. Augs can't be taken away by events. 1. all ready got told that 2. thank you for helping 3. what about drones/weapons 4.and now that i think about it...why just make it so you have to buy food at ever new sector or you lose a crew and i think t...
by NonPlayableYoshi
Wed Feb 12, 2014 6:54 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

You can code something's, but not new things, like food. why not make it a augmentation for food that gets taken away when you go to the next sector you can add a shop at the exit with events. or however you want to give it to them. there are ways. people don't like to find them Yes, a food augment...
by NonPlayableYoshi
Wed Feb 12, 2014 6:07 pm
Forum: Mod Development
Topic: ftl infinite space makes no sense
Replies: 25
Views: 9801

Re: ftl infinite space makes no sense

agigabyte wrote:You can code something's, but not new things, like food.


why not make it a augmentation for food that gets taken away when you go to the next sector
you can add a shop at the exit with events. or however you want to give it to them.
there are ways. people don't like to find them