
Search found 859 matches
- Thu Apr 16, 2015 3:44 am
- Forum: Mod Development
- Topic: [MISC] Mod Logo Design
- Replies: 9
- Views: 7380
Re: [MISC] Mod Logo Design
Yeah, I was specifically referring to height. Sorry if that was unclear. 

- Mon Apr 13, 2015 5:50 pm
- Forum: Mod Development
- Topic: [MISC] Mod Logo Design
- Replies: 9
- Views: 7380
Re: [MISC] Mod Logo Design
As in-thread banners they're fine.
As signatures... not so much. I strongly encourage you to downsize them when using as signature - 150px tall is about the maximum you ever want to go, and generally less is better.
As signatures... not so much. I strongly encourage you to downsize them when using as signature - 150px tall is about the maximum you ever want to go, and generally less is better.
- Fri Apr 03, 2015 8:04 pm
- Forum: Mod Development
- Topic: [TC][WIP] FTL:Incursion
- Replies: 155
- Views: 120982
Re: [TC][WIP] FTL:Incursion
Hubnester wrote:Gah, I hate to be 'that guy', but...how's mod development?
Stalled. I haven't done anything with this in months now, sorry to say. I have ideas, but simply can't focus on them long enough to settle down and work on it.
- Wed Apr 01, 2015 4:57 am
- Forum: Technical Support and Bugs
- Topic: I have a problem
- Replies: 2
- Views: 2522
Re: I have a problem
Sorry, but there is no browser version of FTL. Steam uses URL links to run games, but these links just trigger .EXE files. That was my first thought too, but apparently there is . Check here . As to your "problem," Trubbl3, sorry but it looks like you'd have had to buy it from one of the ...
- Thu Mar 26, 2015 5:33 am
- Forum: Videos
- Topic: Lets Play FTL - With KyleKidd
- Replies: 3
- Views: 4552
Re: Lets Play FTL - With KyleKidd
ProTip: When a person with only one or two posts to their names makes a single sentence response that doesn't make any sense or is copied from the post above (with some words replaced by running a thesaurus through it)... It's a spambot. Ignore them. And that's when the Bancannon locks in on them a...
- Thu Mar 19, 2015 4:18 am
- Forum: General Off Topic
- Topic: Other games with harsh difficulty
- Replies: 59
- Views: 133097
Re: Other games with harsh difficulty
Tyrantissar wrote:...and that would have a nice Niche on a YouTube channel or any other podcast/broadcast you could imagine.
As well as endless debates over "omg, hax, can't be done legit."
- Fri Mar 06, 2015 5:45 am
- Forum: Mod Development
- Topic: [mod]FTL: The Old War - first stable version!
- Replies: 25
- Views: 25566
Re: [mod]FTL: The Old War - first stable version!
TheFallenAngel359 wrote:I love this mod. Are you okay with letting me use some of the hull images as long as I give you credit?
Why are you spamming this on so many threads?
- Sat Feb 28, 2015 7:39 am
- Forum: Mod Development
- Topic: Beam colors
- Replies: 1
- Views: 1986
Re: Beam colors
I think I found something: <weaponBlueprint name="BEAM_BIO"> <type>BEAM</type> <tip>tip_crew_beam</tip> <title>Anti-Bio Beam</title> <short>Anti-Bio Beam</short> <desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</des...
- Tue Feb 17, 2015 6:00 am
- Forum: Technical Support and Bugs
- Topic: If I bought the iPad version is the mac version free?
- Replies: 1
- Views: 2446
- Mon Feb 02, 2015 6:54 am
- Forum: Discussion
- Topic: Voice Control
- Replies: 5
- Views: 3827
Re: Voice Control
But there's still so much more to be done. By whose metric? The only major development you might see from this point on is a port to Android, but I can say with absolute confidence that adding in major features (particularly something as complex as voice recognition) is well beyond the scope of any...