Search found 41 matches

by Lemmonade
Thu Dec 26, 2013 7:48 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 149560

Re: [MOD][GMM] Pirates! V2.0

I have a couple pirate vessels uploaded that you might like to use, like the letze reise
by Lemmonade
Thu Dec 26, 2013 6:02 am
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 19384

[SHIP] The Kraken

So i decided to make a slug pirate cruiser. As it came along it started becoming shaped like a giant squid, figured it fit with the slugs deadly squishy sea creature mantra. This one has an anti bio beam that looks like its built into the front, which comes at the cost of other weapons sort of looki...
by Lemmonade
Thu Dec 26, 2013 5:32 am
Forum: Working Mods
Topic: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.3
Replies: 11
Views: 17279

Re: [Ship] Eggcelsior (DIY Easter Egg)

ahahahahahahaha this is great
by Lemmonade
Mon Dec 23, 2013 9:22 pm
Forum: Working Mods
Topic: [SHIP] The Administrator
Replies: 15
Views: 22650

Re: [SHIP] The Administrator

Heh... this thing looks really cool. Whyd you make it yellow? And how long did it take to draw that hull? Also, how many drone slots are there? Looks like youre gonna really need a drone recovery arm, unless you start with like 200 drone parts ;) And boarders are gonna have a really hard time getti...
by Lemmonade
Mon Dec 23, 2013 12:43 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Engi Brigade
Replies: 74
Views: 57976

Re: [MOD][WIP] FTL: Engi Brigade (E. Interceptor fixed)

viewtopic.php?f=11&t=21536

this could come in handy for your brigade

Image
by Lemmonade
Sun Dec 22, 2013 7:34 pm
Forum: Working Mods
Topic: [SHIP] The Administrator
Replies: 15
Views: 22650

Re: [SHIP] The Administrator

I have a problem where the drone bay system icon overlaps the med-bay system icon. I think this is because the ship does not have a weapons system at start, but when I try to make the weapons system be on the ship at start in superluminal it does not work. What should I do? Yea I can't seem to fix ...
by Lemmonade
Sun Dec 22, 2013 5:48 pm
Forum: Working Mods
Topic: [SHIP] The Administrator
Replies: 15
Views: 22650

[SHIP] The Administrator

Hey guys. This the Engi capital ship, the Administrator. Theres a couple of things I want to change about it that I don't know how too. It currently starts without a weapon system, I'd like to completely disable the possibility of buying a weapons system by making it very expensive in the xml file, ...
by Lemmonade
Sun Dec 22, 2013 8:06 am
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 27481

Re: [SHIP] The Derelict

Playing through with it, having so much fun, then ONE guy from a rebel cruiser teleports into one of the un-accessible rooms :evil: Luckily, I did have breach bomb, so I killed him, but not after having him for a whole sector with him. Pls make a door to the outside there? This ship is riddled with...
by Lemmonade
Wed Dec 18, 2013 6:35 am
Forum: Working Mods
Topic: [SHIP]The Abstratus
Replies: 16
Views: 20828

Re: The Abstratus

Cool ship
by Lemmonade
Wed Dec 18, 2013 4:15 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 97733

Re: FTL Captains Edition: Call for Events/Textlists

I would really like to collaborate with you regarding the pirate homeworld sector you mentioned to me. I have a couple ships you could use for events, that already have a usable story. I can also, to whoever reads this, take your mod ships and apply a pirate paint job, if you have one that you think...