Search found 101 matches

by ikeelyou300
Tue Jan 14, 2014 9:35 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 107357

Re: FTL Captains Edition: Call for Events/Textlists

Giant Alien Spiders possible outcome: While fighting the giant insects your crew falls back to an isolated corner of the station. Just when you think this will be the end of your crew and your mission one of your crew yells "I've had enough of these MOTHA-F***IN spidas on this MOTHA-F***IN stat...
by ikeelyou300
Mon Jan 13, 2014 7:05 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.089

Awesome changes in the new update. And some of the cantina drinking outcomes are pretty funny. I am still legitimately wondering how drinking would work for an Engi or Rockman though... However that would be hard to implement. Now it is possible to hear a lot more tips about the Captains Edition.
by ikeelyou300
Sun Jan 12, 2014 9:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

Adding games to stations (esp black market stations) is a REALLY GOOD idea. With clever writing of the script, you could get the mathematics down be the same as the real game. That would require one guy to work v hard on it though. Sleeper already added a few chance based games I think for few conv...
by ikeelyou300
Sat Jan 11, 2014 7:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

So how useful do you think Effectors will be compared to the new Hacking system when it comes out? I ask because the Effectors are my favorite weapon in the Captain's Edition. Hopefully the way the hacking system and mind control system work won't be too hardcoded, but that's wishful thinking.
by ikeelyou300
Sat Jan 11, 2014 11:19 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 107357

Re: FTL Captains Edition: Call for Events/Textlists

I think I already pointed out that I will not put direct real world references into the mod. :| Not really matching FTLs tone IMO. Aaaahhh Man. Does that mean no Rebel ships named... RS Double Rainbow RS Chocolate Rain RS All Your Scrap are Belong to Us RS Mysterious Ticking Noise RS Rebels Don't C...
by ikeelyou300
Sat Jan 11, 2014 9:49 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

I had an idea recently about adding some gambling games into the stations. I have already thought of a way to add in Blackjack, a chance based game, and a lot of people want an arm wrestling game for their Rockman to get involved in (this could probably involve odds for Risk v Reward). It's not poss...
by ikeelyou300
Sat Jan 11, 2014 4:06 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

Your weapons are not just charging up, they are also locking-on to the enemy ship. So when the ship cloaks. Obviously you can't lock-on.
by ikeelyou300
Sat Jan 11, 2014 12:47 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

That would be cool, yeah: on the third stage, put a new drone control room in one of the previously empty rooms and give the ship one (or two) repair drone(s), without any offensive drone, and connect the weapons rooms. That oughta be fun. Maybe you want that drone control to be encased though. I t...
by ikeelyou300
Fri Jan 10, 2014 10:09 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.087

YEAAAAYYYYY!!! I hope you're happy with the way the artillery turned out Sleeper. I'm sorry you couldn't get it to work with missiles. I thought someone connected the boss weapon rooms with the main body, but the crew still couldn't move between the areas. The player's crew and fire could, so it tur...
by ikeelyou300
Fri Jan 10, 2014 10:56 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4573666

Re: FTL Captain's Edition 1.084

Mr. Mister wrote:I was thinking CE could have a few stations with encased cockpit and engines, so they're an actual danger if you decide to go kaboom.


There could be a Rebel Kamikaze Drone that is hard to take down and doesn't have many weapons, but prevents you from escaping and suicides into you.