Search found 793 matches

by RAD-82
Fri Dec 06, 2013 10:37 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Eleven: More modding, with a holiday theme. The Candy Pain Tree! I don't really care much about the name. :roll: It certainly isn't my strong point. Session Twelve: The Noether I upgraded my shields to one bar at the end of sector one. I destroyed a ship and got a anti-bio beam, but I never ...
by RAD-82
Fri Dec 06, 2013 12:51 am
Forum: Working Mods
Topic: [Ship] Candy Pain Tree vAE.1
Replies: 16
Views: 20282

[Ship] Candy Pain Tree vAE.1

https://steamuserimages-a.akamaihd.net/ugc/792941440034239903/C05FB3ED5225758600462B11F5A00FF5A65AAC56/668x376.resizedImage Install with Slipstream Mod Manager MediaFire Download Link AE.1 - Replaces Kestrel-A Initial Release: -No version number Update for AE.1: -Updated for AE compatibility -Remov...
by RAD-82
Wed Dec 04, 2013 9:17 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 603611

Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Sorry, that doesn't help. It feels like the descriptions for system upgrades might be hardcoded. I just don't see any files listing cooldown lengths for the artillery.
by RAD-82
Wed Dec 04, 2013 1:51 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 603611

Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

My latest ship, Frankenstein, replaces the Artillery Beam with a different weapon. It has a 10/8/6/4/2 second cooldown, but the upgrade screen still says the 50/40/30/20 second cooldown + 25 second cloak for level 5.

Is there a way to change that text? I haven't been able to find anything yet.
by RAD-82
Tue Dec 03, 2013 9:57 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Ten: The Nisos Right off the bat, I got pounded by an anti-ship drone and a beam weapon. I escaped that fight and ended up in another bad place with my shields down. :( Restart. I acquired quite a few laser weapons on this run. I chose to neglect my artillery and opt for a mantis boarding cr...
by RAD-82
Tue Dec 03, 2013 4:51 pm
Forum: Working Mods
Topic: [Ship] Frankenstein vAE.1.3
Replies: 12
Views: 31516

Re: [Ship] Frankenstein (A living, Engi boarding ship)

I think a version with 2 small engines instead 1 big 1 little would look much better. Maybe you could make a quick edit and keep both posted :D Plus it would help with the shield being too big. Everything else looks fantastic. Why would I want it to look better? It is supposed to be monstrous. Plus...
by RAD-82
Tue Dec 03, 2013 4:19 am
Forum: Working Mods
Topic: [Ship] Frankenstein vAE.1.3
Replies: 12
Views: 31516

[Ship] Frankenstein vAE.1.3

*Hanger from AE.1 https://steamuserimages-a.akamaihd.net/ugc/795191337377267112/85F218BD62E5595B575DE8ED433FE71A79E077CE/668x376.resizedImage Install with Slipstream Mod Manager Requires the Universal Starting Beacon MediaFire Download Link AE.1.3 - Replaces all Engi ships - Hull Image This ship has...
by RAD-82
Tue Dec 03, 2013 2:57 am
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Nine: Creating a living ship :twisted: Unfortunately, due to the current patch, 1.03.3, teleporters are limited to four crew. I know they used to be able to handle more crew. Since this cuts into the OP potential of a large boarding crew, I've decided to not make the shieldless, cloakless va...
by RAD-82
Sat Nov 30, 2013 11:48 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Eight: The Vortex My very first jump landed my near a sun, against an AI ship that had the exact same weapons as me. When it fired the Heavy Ion, I dropped my shields, and it hit my weapons. :( Later, I bought another Heavy Laser at a store, thus neglecting my shields, but now I didn't need ...
by RAD-82
Sat Nov 30, 2013 7:02 pm
Forum: Mod Development
Topic: Custom Crew Mod Request
Replies: 5
Views: 4428

Re: Custom Crew Mod Request

<event> <crewMember amount="-1"/> <!-- brief time w/o crew... hopefully the player won't lose when this happens --> <crewMember amount="1" class="human"/> </event> It seems you can't use the same tag twice in a single event. The last one seems to overwrite the previous...