Search found 793 matches

by RAD-82
Mon Dec 16, 2013 10:16 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 203049

Re: [SHIP] Obsidian Cruiser v1.3

I finished my run with the ship. It had a rough start, due to poor evasion and lack of power for both weapons and shields. I got beat up in the first fight against a Zoltan ship with drones. Then my next fight was against another Zoltan ship. It was rough with my slow weapons. :x I pulled through an...
by RAD-82
Mon Dec 16, 2013 9:56 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

My next two runs should be the Red-Tail and the Torus. If I fail to unlock a new ship with those runs, then I plan on playing the Banana ship. :P Well, I did unlock the stealth ship with the Torus, but I decided I'd still play the Banana ship, until last night. I decided to play a different modded ...
by RAD-82
Mon Dec 16, 2013 4:51 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 203049

Re: [MOD] Obsidian Cruiser v1.3

I think I'll play this ship tomorrow. I was going to play the banana ship. :P I'm taking a quick look at things tonight before I get around to playing it. I was mainly curious as to what advanced tags from SMM this ship would need. I see it's just the music. 8-) One thing I noticed was the cloak ima...
by RAD-82
Mon Dec 16, 2013 1:55 am
Forum: Mod Development
Topic: Black box weapons!
Replies: 5
Views: 4407

Re: Black box weapons!

I looked at the first download and noticed that file structure problem. I think Kieve did a decent job explaining that. Once that black box issue is fixed, I noticed that the actual graphics and the animation sheets aren't going to match up. You'll likely need to fix those. <animSheet name="ion...
by RAD-82
Sun Dec 15, 2013 7:25 pm
Forum: Working Mods
Topic: [SHIP] The Enforcer (No-power Zoltan boarding ship)
Replies: 16
Views: 25685

[SHIP] The Enforcer and The Scavenger

Please make it for the Noether as well. After this request, I submitted an idea to 5thHorseman the next day, but he wasn't all that interested in it. It was slightly different than this finished product that I'm presenting now, but mostly the same idea, so it still might not be all that great. I se...
by RAD-82
Thu Dec 12, 2013 10:01 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Fourteen: Retrying the Torus This one turned out really well. Sector 2: Had a close call when three humans boarded me at a sun. I couldn't use air to my advantage, and I had to jump. Got boarded by two Mantis. :o My two Engi and one Human couldn't fight all five of them very well, so I lost ...
by RAD-82
Thu Dec 12, 2013 3:33 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 761
Views: 1414474

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Btw, I see you're editing START_BEACON in particular. That was just a test for my dual choice appending, and also the hidden attribute, since I wasn't quite sure what that did. It answered both for me. :) You may want to look at kartoFlane's "Universal Starting Beacon" framework ( link ) ...
by RAD-82
Tue Dec 10, 2013 6:35 pm
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 761
Views: 1414474

Re: Slipstream Mod Manager v1.4 (2013-09-20)

I'm really liking the <mod-append:...> feature. It's much nicer to append choices rather than completely replace events. Wrong code example: <mod:findName type="event" name="START_BEACON"> <mod-append:choice req="engines" lvl="1"> <text>See stuff?</text> <even...
by RAD-82
Mon Dec 09, 2013 9:45 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 11238

Re: Thanks for the experience, YouTubers!

Session Thirteen: The Red-Tail This one seemed like a struggle on the weapon side of things. Due to an early teleporter and my starting Mantis, I was able to scrape by until I finally received better weapons. I traveled to the Engi Homeworlds (4), but never got an Engi or the stealth ship quest. Nex...
by RAD-82
Sat Dec 07, 2013 12:22 am
Forum: Working Mods
Topic: [Ship] Candy Pain Tree vAE.1
Replies: 16
Views: 20282

Re: [Ship] Candy Pain Tree

That was very generous of you with the no swearing, and quite fun to watch. Such a close one at the end. I was hoping the tree bark would've saved you. I blame the Zoltans for not bringing that fourth shield back online. :P Now that you pointed it out, I probably should've increased the oxygen level...