Search found 793 matches

by RAD-82
Tue Dec 17, 2013 6:50 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 42730

Re: [Tutorial] Superluminal Guides

...it's always fifth? I don't know. It's at least fifth. As I posed with my questions... I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount? I don't know if a fifth weapon would push it up to six or not. Considering FTL wasn't supposed to be modded...
by RAD-82
Tue Dec 17, 2013 6:44 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 29810

Re: [SHIP] The Derelict

Actually, there is a blueprint for ghosts. It's just that ghosts don't appear in the game by default, but have to be restored - they're cut content. Code's still in the game engine, blueprint's where it belongs, and it doesn't need additional graphics - but it's set not to appear. Unless you change...
by RAD-82
Tue Dec 17, 2013 6:25 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 29810

Re: [SHIP] The Derelict

I believe playing this ship would result in a very short game... Also, "running on absolutely no power"? I don't know what that "power" statement means. It has power. I think it's just story flavor, meaning that others don't detect any power when they encounter the ship. The shi...
by RAD-82
Tue Dec 17, 2013 6:18 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 955266

Re: Master Mod List

I made an update to the Enforcer, or at least an alternate version closer to my original design. It also includes a type B ship, the Scavenger. Probably not as good or fun as the Enforcer, but it's there. Still haven't seen any response from 5thHorseman about it. He doesn't seem to be around this fo...
by RAD-82
Tue Dec 17, 2013 6:07 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 42730

Re: [Tutorial] Superluminal Guides

So if your ship has 3 weapon slots, the artillery mount should have index 4. This is incorrect. The artillery is the 5th mount. You have to add an unused 4th mount for ships with 3 weapon slots. I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount?
by RAD-82
Tue Dec 17, 2013 3:56 pm
Forum: Working Mods
Topic: [SHIP] Letze Reise Mercenary Cruiser
Replies: 37
Views: 27625

Re: [SHIP] Letze Reise Mercenary Cruiser

Was going to try and use this for a new Black Box but the artwork is super buggy for me. There's a big bubble around the ship and when it uses stealth, the whole thing goes very wrong. And by wrong I mean black and white "noise" looking graphics. Do I have a setting wrong or is there some...
by RAD-82
Tue Dec 17, 2013 3:39 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 29810

Re: [SHIP] The Derelict

I believe playing this ship would result in a very short game... Also, "running on absolutely no power"? I don't know what that "power" statement means. It has power. I think it's just story flavor, meaning that others don't detect any power when they encounter the ship. The shi...
by RAD-82
Tue Dec 17, 2013 3:17 pm
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 42991

Re: [SHIP] Peregrine Cruiser

Euxcine wrote:I've tried a few different things but still can't make the ship appear in my hanagar bay. The .ftl file is properly uploaded and added to the game (via Slipstream). Any advice, please?

It looks like it replaces the Red-Tail. Are you only looking at the Kestral slot?
by RAD-82
Tue Dec 17, 2013 6:14 am
Forum: Working Mods
Topic: [Ship] Visionary
Replies: 8
Views: 9735

Re: [Ship] Visionary

I've recently thought about an eye-ball ship before this was posted, probably because I'm a new Terraria player. (Eye of Cthulhu; I'm ignorant of the word Cthulhu elsewhere.) I figured all of the weapon mounts should be hidden in the center of the eye, so everything would fire out of the pupil. I ha...
by RAD-82
Tue Dec 17, 2013 6:00 am
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 29810

Re: [SHIP] The Derelict

You do have a talent with the art. Let's see if we can improve those other modding skills. What I'm about to address is done purely by looking at the .ftl file. I haven't used it in the game. From the Wiki: cloak images are 10 pixels bigger in every direction than base images. For example, a 200x200...