Search found 144 matches

by Knightmarez
Thu Jan 02, 2014 9:03 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4581516

Re: FTL Captain's Edition 1.084

I was making a mod where the player ships used CE weapons. Ever since i started using 1.084 all non-ce weapons are bugged. what happened? were they effected? 1.083 was caushing crashes....could we get an update on what happened? my mod used to work fine before, now alot of the weapons have the model...
by Knightmarez
Wed Jan 01, 2014 11:40 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4581516

Re: FTL Captain's Edition 1.083 [link fixed]

turning the trade system into drones ruins the gameplay for drone-based-ships. Basically the trade system is a genius way of circumventing the strict modding rules. However, i totally agree with you that being called a cheater for no reason leaves a bad taste in the mouth. It should say [Reminder: Y...
by Knightmarez
Fri Dec 27, 2013 1:02 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 443166

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

So one can add 5 weapons to a ship without artillery? some sort of rapid-fire machine?
by Knightmarez
Sat Dec 21, 2013 10:50 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 107545

Re: FTL Captains Edition: Call for Events/Textlists

GIANT ALIEN SPIDERS ON THE STATION: Firstly, make a new station texture that shows these weird spider-growths all over the out side of the ship, like its been infested by giant nest of the creatures., make the event always like to this station, maybe do various colours as different factions. Makes a...
by Knightmarez
Fri Dec 20, 2013 3:22 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Sector Names
Replies: 42
Views: 35954

Re: FTL Captains Edition: Call for Sector Names

This is all awesome work but one thing that messes with me is when names are too smiliar.
Like, if the name of a pirate is a Mantis name then it sounds like a mantis sector........
by Knightmarez
Tue Dec 17, 2013 10:23 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 107545

Re: FTL Captains Edition: Call for Events/Textlists

.....apple pie.....
by Knightmarez
Mon Dec 16, 2013 5:11 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4581516

Re: FTL Captain's Edition 1.072

please add this <event> <text load="CE_HOLOGRAM_HAPPY_BIRTHDAY_TEXT"/> <item_modify> <item type="scrap" min="-1" max="-1"/> </item_modify> <crewMember amount="1" class="ghost"/> </event> <event> <text load="CE_HOLOGRAM_HAPPY_BIRTHDAYS_...
by Knightmarez
Mon Dec 16, 2013 1:23 am
Forum: Mod Development
Topic: Knightmarez's UfAQ thread
Replies: 29
Views: 11825

Re: Knightmarez's UfAQ thread

well starting loads of threads is annoying i see that now, hense why i'm just using this one thread instead. I'll try out media fire iguess. ....but here is what's confusing me, and i get the misunderstanding. The page you just linked. http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17442&...
by Knightmarez
Sun Dec 15, 2013 10:22 pm
Forum: Mod Development
Topic: Knightmarez's UfAQ thread
Replies: 29
Views: 11825

Re: Knightmarez's UfAQ thread

Sure, got any suggestions other than drop-box on how to get this file to you? You won't mind if i copy-paste it here?
by Knightmarez
Sun Dec 15, 2013 11:15 am
Forum: Mod Development
Topic: Knightmarez's UfAQ thread
Replies: 29
Views: 11825

Re: Knightmarez's UfAQ thread

Good, now back to the question, does anyone have any hints or suggestions on what could be going wrong? You guys don't seem to know the answer to my questions. If you want to ask any details about what changes i made , and am trying to make i'll do the best i can to answer. For example early on in t...