Search found 33 matches

by Delphi
Fri Feb 14, 2014 1:55 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.1

Combinations of these effects with existing augments is also a good idea, as long as it makes some sense for them to do multiple things. This would make the augs even more usefull, and you might more often consider getting them. After all, it wouldn´t make that much sense to have say 100 augs, and e...
by Delphi
Fri Feb 14, 2014 1:23 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.1

Your new subspace scanner(I love that aug by the way!) got me thinking. If it is possible to circumvent certain hazards with augs, then there might be room for some more augs. Here are just some ideas: already implemented effects: subspace scanner: Sensors work in all clouds rock plating: no damage ...
by Delphi
Fri Feb 14, 2014 8:39 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.1

Hello Sleeper, yesterday evening I encountered a bug. I was in a regular nebula sector (sector 2, called something like unidenfied nebula 12345). When I reached the exit beacon there was no event popup, although it was my first jump to it. Jumping into the next system (it was a green one, called gla...
by Delphi
Wed Feb 05, 2014 9:47 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.096

:D But we had the same thing in mind ;)
by Delphi
Wed Feb 05, 2014 9:09 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.096

I know you will hate me for this sleeper, but I was recently watching the movie Captains Edition 1.096 - "Return of the Testrel" :)
by Delphi
Tue Feb 04, 2014 2:30 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.095d

Hello Sleeper, I just found something that I guess is an unwanted side effect. Scenario: When Fighting a ship in a regular nebula, and accepting it´s surrender option. After choosing to attack them anyway your sensors come back online. I guess this is the "safety system reset" you talked a...
by Delphi
Mon Feb 03, 2014 8:19 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.095b

Oh by the way: Is there anything that can be done to make nebula exit beacons less of a waste of an opportunity? :)
by Delphi
Mon Feb 03, 2014 3:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.095b

I think I ran into a small bug with the engineering system. I bought a scrap recovery arm at a shop, and on an empty beacon I got the option to build another arm, which was described as scrap recovery in the flavour text. But after choosing this option I ended up with a shield charge booster instead...
by Delphi
Mon Feb 03, 2014 8:56 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.095

Well, 1.095 seems to mark the return of the oh so slightly OP Testrel cruiser :D

Perhaps you might consider removing it in the next release ;)
by Delphi
Thu Jan 30, 2014 2:20 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4466503

Re: FTL Captain's Edition 1.092

I recently did some runs with the Zoltan ships, and I noticed, that I never had any special outcome for conversing with the zoltans, even when I used every posibility to converse with them. Perhaps the RNG hates me, but this seems pretty odd, since I got a lot of events from all the other races. Did...